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GAME ENCYCLOPEDIA

Blinding Light

Description, attributes and patch history, in one place.

CURRENT GAME DATA

A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is 175 range over 0.6 seconds.

Lore

The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Cooldown (s)
24 / 21 / 18 / 15
Mana cost
120 / 130 / 140 / 150
Cast range
500 / 575 / 650 / 725
Cast point (s)
0.3
MISS CHANCE
45%
DURATION
4
RADIUS
425 / 450 / 475 / 500
DAMAGE
90 / 140 / 190 / 240
  • Upon landing, units will destroy trees in a 150 radius.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

3 records
PATCH 7.41heroes

Keeper of the Light › Blinding Light

2 changes
  • Cast Range increased from 400/500/600/700 to 500/575/650/725

  • Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175

    Min distance is used for enemies near the edge of AoE

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.