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GAME ENCYCLOPEDIA

Nature's Prophet

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Able to teleport to any location on the map at will

Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.

Primary attribute: UniversalRangedCarryNukerEscapePusher
Lore

When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.

Strength19+2.6 per level
Agility14+2.6 per level
Intelligence22+3.5 per level
Health
538
Mana
339
Health regeneration
2.15
Mana regeneration
1.1
Min attack damage
20
Max attack damage
26
Armor
2.33
Magic resistance
25%
Movement speed
295
Attack range
600
Base attack time
1.5
Projectile speed
1,125
Turn rate
0.9
Day vision
1,800
Night vision
800

Innate ability

Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values regardless of proximity. Treants also possess this ability.

Detailed attributes
TREE RADIUS
300
TREANT MULTIPLIER
2
  • Treants gain bonuses from trees and other treants around them.
  • Treant Protector does not provide any bonuses.

Abilities 5

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

Detailed attributes
Cooldown (s)
14 / 12 / 10 / 8
Mana cost
70 / 80 / 90 / 100
Cast range
625 / 700 / 775 / 850
Cast point (s)
0.35
DURATION
2.5 / 3 / 3.5 / 4
DAMAGE
70 / 130 / 190 / 250
  • Sprout can be cast on any unit, or the ground.
  • Trees created by Sprout have the same interactions with abilities as regular trees.

Teleports to any point on the map. Gains a barrier after arriving to its destination.

Detailed attributes
Cooldown (s)
65 / 50 / 35 / 20
Mana cost
50 / 60 / 70 / 80
Cast point (s)
3
BARRIER
70 / 130 / 190 / 250
DURATION
15
  • Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.
  • When the cast begins, an effect is created at the target location, which is visible to allies and enemies.

Converts an area of trees into Treants under the command of Nature's Prophet.

Detailed attributes
Cooldown (s)
45 / 40 / 35 / 30
Mana cost
85 / 90 / 95 / 100
Cast range
750
Cast point (s)
0.5
TREANTS SUMMONED
2 / 3 / 4 / 5
TREANT DURATION
50
TREANT HEALTH
450
TREANT DAMAGE
16 / 25 / 34 / 43
TREANT BONUS HERO DAMAGE
6 / 10 / 14 / 18
TREANT MOVESPEED
300 / 315 / 330 / 345
TREANT VISION (DAY)
500
TREANT VISION (NIGHT)
500
  • Nature's Call can only create as many treants as there are trees in the target area.

Curse of the Oldgrowth

Granted by Aghanim’s Shard

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

Detailed attributes
Cooldown (s)
18
Mana cost
80
Cast point (s)
0.2
DURATION
7
DPS PER TREE
15
SLOW PER TREE
7%

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

Detailed attributes
Cooldown (s)
85
Mana cost
130 / 160 / 190
Cast point (s)
0.5
BASE DAMAGE
100 / 140 / 180
ADDED DAMAGE PER BOUNCE
10%

Aghanim’s Scepter

Entangles all enemies it hits. Duration scales from 1.5s up to 3s seconds at max bounce.

  • Wrath of Nature will not hit units out of vision.
  • Can be cast through the minimap; the nearest valid target will be selected.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

31 records
PATCH 7.41heroes

Nature's Prophet › Talents

2 changes
  • Level 15 Talent changed from facet specific to +100 Teleportation Barrier

  • Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier

PATCH 7.41heroes

Nature's Prophet › Spirit of the Forest

4 changes
  • No longer levels with Wrath of Nature

  • Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level

  • Multiplier per treant increased from 1x to 2x

  • Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant

PATCH 7.41heroes

Nature's Prophet › Nature's Call

6 changes
  • Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345

  • Treant Health decreased from 550 to 450

  • Treants now have 25% Magic Resistance

  • Treants now deal 4/8/12/16 bonus damage to enemy Heroes

  • This bonus is also affected by the Treant Damage multiplying talent

  • Treants now have free pathing through trees

PATCH 7.40heroes

Nature's Prophet › Nature's Call

4 changes
  • Mana Cost decreased from 120 to 100

  • Treant attack range increased from 100 to 125

  • Treant damage increased from 15/23/31/39 to 16/24/32/40

    From 13–17/21–25/29–33/37–41 to 14–18/22–26/30–34/38–42

  • Treant movement speed increased from 300 to 305/310/315/320

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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