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GAME ENCYCLOPEDIA

Luna

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Tears into her enemies with bouncing attacks

Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.

Primary attribute: AgilityRangedCarryNukerPusher
Lore

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Strength21+2.2 per level
Agility24+3.4 per level
Intelligence23+1.9 per level
Health
582
Mana
351
Health regeneration
2.6
Mana regeneration
1.15
Min attack damage
50
Max attack damage
56
Armor
6
Magic resistance
25%
Movement speed
325
Attack range
330
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Grants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.

Detailed attributes
BONUS DAMAGE (ALLIES)
0
BONUS DAMAGE (SELF)
0
BONUS NIGHT VISION
225

Abilities 4

Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

Detailed attributes
Cooldown (s)
9 / 8 / 7 / 6
Mana cost
90 / 100 / 110 / 120
Cast range
800
Cast point (s)
0.4
BEAM DAMAGE
75 / 150 / 225 / 300
STUN DURATION
0.6
DAMAGE BUFF DURATION
0
DAMAGE BUFF PER BEAM
0

Aghanim’s Shard

Grants Luna an attack damage bonus buff every time an enemy hero is hit by Lucent Beam. Lucent Beams created by Eclipse grant 0% of the damage amount.

Creates 4 glaives that rotate 225 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

Detailed attributes
Cooldown (s)
40 / 35 / 30 / 25
Mana cost
65 / 70 / 75 / 80
DURATION
5 / 6 / 7 / 8
COLLISION RADIUS
200
COLLISION DAMAGE
28 / 32 / 36 / 40%
DAMAGE REDUCTION
8 / 12 / 16 / 20%

Aghanim’s Shard

Increases damage reduction. While active, Luna gains 20% bonus movement speed.

Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

Detailed attributes
BOUNCE RADIUS
500
BOUNCES
3 / 4 / 5 / 6
DAMAGE REDUCTION PER BOUNCE
50 / 45 / 40 / 35%
  • Moon Glaives do not proc any attack modifier except Critical Strikes.

Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

Detailed attributes
Cooldown (s)
105
Mana cost
150 / 200 / 250
Cast point (s)
0.5
Duration (s)
2.4 / 4.2 / 6
TOTAL BEAMS
6 / 9 / 12
RADIUS
675
MAX BEAMS PER UNIT
5
NIGHT DURATION
10
ECLIPSE DURATION
2.4 / 4.2 / 6

Aghanim’s Scepter

Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.

  • Eclipse doesn't work if Luna doesn't have any points in Lucent Beam.
  • Beams will stop if Luna is killed.
  • Will not hit invisible units.
  • There is a 0.6 seconds gap between beams, 0.3 seconds with scepter.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

14 records
PATCH 7.41heroes

Luna › Talents

2 changes
  • Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed

  • Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50

PATCH 7.41heroes

Luna › Lunar Blessing

2 changes
  • Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level

    Effective values are not changed

  • Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level

    Effective values are not changed

PATCH 7.41heroes

Luna › Lunar Orbit

3 changes
  • Now applies 8/12/16/20% damage reduction while active

  • Aghanim's Shard upgrade reworked

  • Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration

PATCH 7.40heroes

Luna › Talents

3 changes
  • Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage

  • Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown

  • Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage

PATCH 7.40heroes

Luna › Lunar Orbit

4 changes
  • Collision Damage increased from 22/28/34/40% to 28/32/36/40%

  • Formation time decreased from 1.2s to 0.9s

  • Rotation Radius decreased from 250 to 225

  • Collision Radius increased from 175 to 200

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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