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GAME ENCYCLOPEDIA

Venomancer

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Deals damage over time with venomous attacks

Venomancer brings slow death to his enemies. Sprouting an endless army of toxin-spitting watchers to defend his territory, should foes draw near he can release a massive cloud of lingering poison to weaken enemies.

Primary attribute: UniversalRangedSupportNukerDisablerPusherInitiator
Lore

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring.

Strength19+2.1 per level
Agility25+2.8 per level
Intelligence19+1.9 per level
Health
538
Mana
303
Health regeneration
2.15
Mana regeneration
0.95
Min attack damage
18
Max attack damage
21
Armor
4.17
Magic resistance
25%
Movement speed
280
Attack range
450
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Venomancer's attacks slow enemies and deal damage over time.

Detailed attributes
DURATION
4.5
DAMAGE PER SECOND
9
MOVEMENT SLOW
8%

Aghanim’s Shard

Whenever Poison Sting is applied, it deals extra damage equal to ?% of the attacker's base damage for every debuff the enemy has from Venomancer or a unit he controls.

  • Poison Sting damage can be lethal.
  • Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger.

? means this value is not supplied by the source.

Abilities 4

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

Detailed attributes
Cooldown (s)
21 / 20 / 19 / 18
Mana cost
95 / 105 / 115 / 125
Cast range
800
DURATION
15
INITIAL DAMAGE
25 / 50 / 75 / 100
DAMAGE PER TICK
10 / 40 / 70 / 100
SLOW
-35 / -40 / -45 / -50%
PROJECTILE SPEED
1,200

Aghanim’s Shard

Increases cast range and projectile speed by 25%. When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them.

  • Venomous Gale can be lethal.
  • Duration damage is dealt every 3 seconds.
  • Slow starts at -35 / -40 / -45 / -50%, and decreases as time passes.

Venomancer summons a Spawn of Aktok to sink its fangs into a target, dealing magic damage and applying a toxin that does damage every second. When the target attacks while infected, they take the initial damage again.

Detailed attributes
Cooldown (s)
20 / 18 / 16 / 14
Mana cost
70 / 80 / 90 / 100
Cast range
600
Cast point (s)
0.2
INITIAL DAMAGE
40 / 70 / 100 / 130
DAMAGE PER SECOND
10 / 20 / 30 / 40
DURATION
6

Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

Detailed attributes
Cooldown (s)
5
Mana cost
24 / 26 / 28 / 30
Cast range
850
DURATION
40
WARD HP
150 / 250 / 350 / 450
WARD DAMAGE
16 / 24 / 32 / 40

Infects an enemy with a plague that does damage on application then slows the target and deals damage over time based on their maximum health. When the debuff ends for any reason, all debuffs from Venomancer on the initial target and the plague are spread to nearby targets. Additional spreads beyond the first do not deal impact damage.

Detailed attributes
Cooldown (s)
100 / 90 / 80
Mana cost
200 / 250 / 300
Cast range
900
Cast point (s)
0.15
DURATION
4
INITIAL DAMAGE
150 / 200 / 250
MAX HEALTH DAMAGE
2 / 3 / 4%
SLOW
50%
SPREAD RADIUS
700
SPREAD COUNT
2
MAGIC RESIST REDUCTION
0%
PROJECTILE SPEED
1,200

Aghanim’s Scepter

Decreases cooldown by ? seconds. Infected units have decreased magic resistance. Additional spreads from hero targets deal full impact damage.

  • Spread debuffs have fixed duration and are not modified by status resistance or debuff amplification.

? means this value is not supplied by the source.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

37 records
PATCH 7.41cheroes

Venomancer › Talents

2 changes
  • Level 15 Talent Poison Sting Slow increased from +7% to +10%

  • Level 20 Talent +40% Snakebite Damage replaced with +100 Snakebite Initial Damage

PATCH 7.41heroes

Venomancer › Talents

5 changes
  • Level 15 Talent Poison Sting Slow increased from +5% to +7%

  • Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius

  • Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown

  • Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)

  • Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable

PATCH 7.41heroes

Venomancer › Snakebite

2 changes
  • New Basic Ability

  • Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s

PATCH 7.41heroes

Venomancer › Noxious Plague

13 changes
  • Ability reworked

  • No longer has AoE effect, now affects only the host

  • Now when the plague spreads, it also carries all debuffs placed by Venomancer

  • Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification

  • Mana Cost decreased from 200/300/400 to 200/250/300

  • Duration decreased from 5s to 4s

  • Initial Damage decreased from 200/300/400 to 150/200/250

  • Initial Damage is now non-lethal

  • Now spreads a second time, but all spreads after the first one deal no initial damage

  • Spread Radius decreased from 800 to 700

  • Max HP as damage decreased from 3/4/5% to 2/3/4%

  • Now upgraded with Aghanim's Scepter

  • Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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