Ability reworked
No longer has AoE effect, now affects only the host
Now when the plague spreads, it also carries all debuffs placed by Venomancer
Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
Mana Cost decreased from 200/300/400 to 200/250/300
Duration decreased from 5s to 4s
Initial Damage decreased from 200/300/400 to 150/200/250
Initial Damage is now non-lethal
Now spreads a second time, but all spreads after the first one deal no initial damage
Spread Radius decreased from 800 to 700
Max HP as damage decreased from 3/4/5% to 2/3/4%
Now upgraded with Aghanim's Scepter
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
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GAME ENCYCLOPEDIA
Noxious Plague
Description, attributes and patch history, in one place.
CURRENT GAME DATA
Infects an enemy with a plague that does damage on application then slows the target and deals damage over time based on their maximum health. When the debuff ends for any reason, all debuffs from Venomancer on the initial target and the plague are spread to nearby targets. Additional spreads beyond the first do not deal impact damage.
Lore
Deep in the heart of the jungles of Jidi, the seeds of extermination freely grow.
- Cooldown (s)
- 100 / 90 / 80
- Mana cost
- 200 / 250 / 300
- Cast range
- 900
- Cast point (s)
- 0.15
- DURATION
- 4
- INITIAL DAMAGE
- 150 / 200 / 250
- MAX HEALTH DAMAGE
- 2 / 3 / 4%
- SLOW
- 50%
- SPREAD RADIUS
- 700
- SPREAD COUNT
- 2
- MAGIC RESIST REDUCTION
- 0%
- PROJECTILE SPEED
- 1,200
- Spread debuffs have fixed duration and are not modified by status resistance or debuff amplification.
? means this value is not supplied by the source.
