Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Kez

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Flexible melee master with two sets of weapons and abilities

When it comes to strategy, Kez tends to wing it — he's able to swap on the fly between his katana and sai to slash, dash, swoop, and parry as the needs of the battlefield demand. But when he puts his mind to it, he can account for any eventuality, choosing the right tool to attack, escape or simply outwit his enemies with a little advance planning.

Primary attribute: AgilityMeleeCarryDisablerEscape
Lore

"I was born with a price on my head. As I got better at causing trouble, that price went up. Every time Queen Imperia raised the bounty, I knew I must have done something right. I think that's the worst part about being gone so long in Icewrack... I've got to get that price back up to a respectable number."

Strength20+2.8 per level
Agility27+3.5 per level
Intelligence20+1.7 per level
Health
560
Mana
315
Health regeneration
3.5
Mana regeneration
1.25
Min attack damage
49
Max attack damage
55
Armor
5.5
Magic resistance
25%
Movement speed
310
Attack range
225
Base attack time
1.9
Projectile speed
900
Turn rate
1
Day vision
1,800
Night vision
800

Innate ability

Kez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

Detailed attributes
Cooldown (s)
8
KATANA ATTACK RANGE
225
KATANA BASE ATTACK TIME
1.9
KATANA BONUS AGILITY BASE DAMAGE
12%
KATANA SWAP BONUS DAMAGE
12%
SAI ATTACK RANGE
150
SAI BASE ATTACK TIME
1.5
SAI SWAP MOVEMENT SPEED
12%
SAI SWAP SPEED DURATION
2
COOLDOWN
8

Aghanim’s Scepter

Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within 3 seconds after casting Switch Discipline or if it was already on cooldown. Casting any weapon ability refreshes the cooldown of Switch Discipline.

Abilities 8

Kez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.

Detailed attributes
Cooldown (s)
21 / 18 / 15 / 12
Mana cost
75 / 90 / 105 / 120
Cast point (s)
0.2
ATTACK DAMAGE
70 / 80 / 90 / 100%
BONUS HERO DAMAGE
20 / 40 / 60 / 80
ATTACKS
2
ECHO DELAY
1.2
SLASH RADIUS
200
  • Destroys trees. Doesn't apply Cleave.

Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.

Detailed attributes
Cooldown (s)
13 / 11 / 9 / 7
Mana cost
40
Cast range
650 / 750 / 850 / 950
SLOW DURATION
0.7 / 0.8 / 0.9 / 1
MOVE SLOW
70 / 80 / 90 / 100%

Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.

Detailed attributes
Cooldown (s)
24 / 18 / 12 / 6
Mana cost
40
Cast range
200
DURATION
7
DAMAGE PER SECOND
3 / 6 / 9 / 12%
IMPALE DURATION
0.5
STACKS AS BURST DAMAGE
50%
MAX BURST STACKS
500

Aghanim’s Shard

Kez lifesteals 100% from the impale. If the impale comes from behind the target, the target is stunned. Increases max burst stacks.

Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel. If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.

Detailed attributes
Cooldown (s)
40 / 35 / 30
Mana cost
100 / 125 / 150
Cast point (s)
1
STRIKES
4
RADIUS
450
BASE DAMAGE
40 / 70 / 100
MAX HEALTH AS DAMAGE
2.5%
SLASH LIFESTEAL
100%
  • Slash Lifesteal is reduced to 20% when slashing a creep or an illusion.

Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.

Detailed attributes
Cooldown (s)
21 / 18 / 15 / 12
Mana cost
85 / 90 / 95 / 100
RUSH RANGE
525
RUSH SPEED
850
ECHO ATTACK DAMAGE
30 / 35 / 40 / 45%
SLOW RESISTANCE
15 / 30 / 45 / 60%
DURATION
3.75 / 4.5 / 5.25 / 6
ECHO PROC CHANCE REDUCTION
50%
  • Does not work on buildings.

Kez throws a Sai at the target unit, applying a fixed damage attack and silence.

Detailed attributes
Cooldown (s)
13 / 11 / 9 / 7
Mana cost
60 / 65 / 70 / 75
Cast range
650 / 750 / 850 / 950
Cast point (s)
0.2
DAMAGE
60 / 120 / 180 / 240
SILENCE DURATION
2 / 2.25 / 2.5 / 2.75
  • The fixed damage attack has True Strike.

Kez has a chance to critically strike the target when attacking with Sais. Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 1.5 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target. The sub-ability may be used to cancel the blocking early.

Detailed attributes
Cooldown (s)
24 / 18 / 12 / 6
Mana cost
30 / 20 / 10 / 0
CRITICAL CHANCE
20%
CRITICAL DAMAGE
125 / 150 / 175 / 200%
MARK STUN DURATION
0.5 / 0.6 / 0.7 / 0.8
MARK DURATION
8
PARRY BONUS CRITICAL STRIKE
0%
PARRY BONUS MARK STUN
0

Aghanim’s Shard

Parrying creates a stronger Mark that deals additional stun and critical damage.

Kez releases a wave of smoke that applies his Mark to nearby enemy heroes, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.

Detailed attributes
Cooldown (s)
40 / 35 / 30
Mana cost
100 / 125 / 150
Cast point (s)
0.3
WAVE RADIUS
1,500
WAVE SPEED
1,500
BUFF DURATION
8 / 10 / 12
VISION DEBUFF DURATION
4
BONUS MOVEMENT SPEED
15 / 25 / 35%

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

63 records
PATCH 7.39eheroes

Kez

4 changes
  • Added to Captain's Mode

  • Base Mana Regen increased from 0 to 0.25

  • Flutter: Switch Discipline: The first hit bonus is now consumed by the first attack of Echo Slash and Raptor Dance, rather than applying to the entire cast

    Still applies bonus to all enemies in the area

  • Flutter: Switch Discipline: Fixed the Katana bonus being lost if Echo Slash hit nothing

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.