Switch Discipline
Description, attributes and patch history, in one place.
Kez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
Lore
As former followers of the Shodo, the leaders of the Kazurai Order can switch effortlessly between twin disciplines of martial mastery over sai and blade.
- Cooldown (s)
- 8
- KATANA ATTACK RANGE
- 225
- KATANA BASE ATTACK TIME
- 1.9
- KATANA BONUS AGILITY BASE DAMAGE
- 12%
- KATANA SWAP BONUS DAMAGE
- 12%
- SAI ATTACK RANGE
- 150
- SAI BASE ATTACK TIME
- 1.5
- SAI SWAP MOVEMENT SPEED
- 12%
- SAI SWAP SPEED DURATION
- 2
- COOLDOWN
- 8
Change history
13 recordsCooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
Effective values are not changed
Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
