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GAME ENCYCLOPEDIA

Switch Discipline

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Kez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

Lore

As former followers of the Shodo, the leaders of the Kazurai Order can switch effortlessly between twin disciplines of martial mastery over sai and blade.

Cooldown (s)
8
KATANA ATTACK RANGE
225
KATANA BASE ATTACK TIME
1.9
KATANA BONUS AGILITY BASE DAMAGE
12%
KATANA SWAP BONUS DAMAGE
12%
SAI ATTACK RANGE
150
SAI BASE ATTACK TIME
1.5
SAI SWAP MOVEMENT SPEED
12%
SAI SWAP SPEED DURATION
2
COOLDOWN
8
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

13 records
PATCH 7.41heroes

Kez › Switch Discipline

3 changes
  • Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level

    Effective values are not changed

  • Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds

  • Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown

PATCH 7.40heroes

Kez › Switch Discipline

5 changes
  • Cooldown reduction per level increased from 0.2s to 0.25s

  • Cooldown on level 1 decreased from 7.8s to 7.75s

  • Cooldown on level 30 decreased from 2s to 0.5s

  • Katana Base Attack Time improved from 2.0s to 1.8s

  • Katana Bonus Agility Base Damage decreased from 20% to 12%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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