Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.
Detailed attributes
- Cooldown (s)
- 20 / 17 / 14 / 11
- Mana cost
- 100
- Cast range
- 150
- REMNANT SMASH RADIUS
- 200
- DAMAGE
- 110 / 180 / 250 / 320
- SLOW AMOUNT
- 50%
- SLOW DURATION
- 1.75 / 2.5 / 3.25 / 4
- TRAVEL SPEED
- 900
- DISTANCE
- 500 / 600 / 700 / 800
- DISTANCE (REMNANT)
- 2,000
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 / 70 / 80 / 90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Detailed attributes
- Cooldown (s)
- 16 / 12 / 8 / 4
- Mana cost
- 50
- Cast range
- 3,000
- SPEED
- 1,000
- SPEED (REMNANT)
- 1,600
- DISTANCE
- 800
- DISTANCE MULTIPLIER (REMNANT)
- 2
- DAMAGE
- 60 / 70 / 80 / 90
- STUN DURATION
- 0.3 / 0.5 / 0.7 / 0.9
- ROCK BONUS STUN DURATION
- 0.3 / 0.5 / 0.7 / 0.9
- Rolling over a Stone Remnant will destroy the Remnant.
- The boulder has a radius of 160.
- Earth Spirit is untargetable and invulnerable while rolling.
Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.
Detailed attributes
- Cooldown (s)
- 13
- Mana cost
- 75
- Cast range
- 1,000 / 1,100 / 1,200 / 1,300
- Cast point (s)
- 0.1
- REMNANT DAMAGE
- 75 / 150 / 225 / 300
- REMNANT PULL SPEED
- 900
- SILENCE DURATION
- 2.3 / 2.7 / 3.1 / 3.5
- ALLIED UNIT PULL SPEED
- 600
- ALLIED UNIT CAST RANGE
- 550 / 600 / 650 / 700
Aghanim’s Shard
Decreases cooldown to 3s and increases allied unit cast range and pull speed.
- Will not work on a unit inside Chronosphere, Duel, or Black Hole.
- Geomagnetic Grip can also target allied creeps.

Granted by Aghanim’s Scepter Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.
Detailed attributes
- Cooldown (s)
- 45
- Mana cost
- 150
- Cast range
- 175
- Cast point (s)
- 0.2
- REMNANT DURATION
- 2.4
- SHATTER DAMAGE
- 450
- SHATTER RADIUS
- 450
- CAST RANGE ON ALLIES
- 500
- Earth Spirit himself can be targeted by Boulder Smash if he is enchanted.
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Detailed attributes
- Cooldown (s)
- 100 / 90 / 80
- Mana cost
- 100
- Cast range
- 350
- Cast point (s)
- 0.2
- RADIUS
- 350
- DAMAGE PER SECOND
- 45 / 90 / 135
- MAGNETIZE DURATION
- 6
- REMNANT REFRESH/EXPLOSION RADIUS
- 600