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GAME ENCYCLOPEDIA

Earth Spirit

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Disables and repositions his enemies

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death.

Primary attribute: StrengthMeleeNukerDisablerDurableEscapeInitiator
Lore

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Strength23+3.8 per level
Agility17+2.4 per level
Intelligence17+2.1 per level
Health
626
Mana
279
Health regeneration
3.3
Mana regeneration
0.85
Min attack damage
48
Max attack damage
52
Armor
2.83
Magic resistance
25%
Movement speed
290
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges. Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

Detailed attributes
Cast range
1,100
DURATION
60
CHARGES
7

Abilities 5

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

Detailed attributes
Cooldown (s)
20 / 17 / 14 / 11
Mana cost
100
Cast range
150
REMNANT SMASH RADIUS
200
DAMAGE
110 / 180 / 250 / 320
SLOW AMOUNT
50%
SLOW DURATION
1.75 / 2.5 / 3.25 / 4
TRAVEL SPEED
900
DISTANCE
500 / 600 / 700 / 800
DISTANCE (REMNANT)
2,000

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 / 70 / 80 / 90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

Detailed attributes
Cooldown (s)
16 / 12 / 8 / 4
Mana cost
50
Cast range
3,000
SPEED
1,000
SPEED (REMNANT)
1,600
DISTANCE
800
DISTANCE MULTIPLIER (REMNANT)
2
DAMAGE
60 / 70 / 80 / 90
STUN DURATION
0.3 / 0.5 / 0.7 / 0.9
ROCK BONUS STUN DURATION
0.3 / 0.5 / 0.7 / 0.9
  • Rolling over a Stone Remnant will destroy the Remnant.
  • The boulder has a radius of 160.
  • Earth Spirit is untargetable and invulnerable while rolling.

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.

Detailed attributes
Cooldown (s)
13
Mana cost
75
Cast range
1,000 / 1,100 / 1,200 / 1,300
Cast point (s)
0.1
REMNANT DAMAGE
75 / 150 / 225 / 300
REMNANT PULL SPEED
900
SILENCE DURATION
2.3 / 2.7 / 3.1 / 3.5
ALLIED UNIT PULL SPEED
600
ALLIED UNIT CAST RANGE
550 / 600 / 650 / 700

Aghanim’s Shard

Decreases cooldown to 3s and increases allied unit cast range and pull speed.

  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Geomagnetic Grip can also target allied creeps.

Enchant Remnant

Granted by Aghanim’s Scepter

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.

Detailed attributes
Cooldown (s)
45
Mana cost
150
Cast range
175
Cast point (s)
0.2
REMNANT DURATION
2.4
SHATTER DAMAGE
450
SHATTER RADIUS
450
CAST RANGE ON ALLIES
500
  • Earth Spirit himself can be targeted by Boulder Smash if he is enchanted.

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

Detailed attributes
Cooldown (s)
100 / 90 / 80
Mana cost
100
Cast range
350
Cast point (s)
0.2
RADIUS
350
DAMAGE PER SECOND
45 / 90 / 135
MAGNETIZE DURATION
6
REMNANT REFRESH/EXPLOSION RADIUS
600

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

32 records
PATCH 7.41fheroes

Earth Spirit › Talents

3 changes
  • Level 20 Talent +25% Magnetize Damage & Duration replaced with +35 Magnetize Damage Per Second

  • Level 20 Talent +175% Rolling Boulder Damage from Strength replaced with +200 Geomagnetic Grip Remnant Damage

  • Level 25 Talent +250 Geomagnetic Grip Remnant Damage replaced with +250% Rolling Boulder Damage from Strength

PATCH 7.40heroes

Earth Spirit

3 changes
  • Base Damage decreased by 6

  • Damage at level 1 decreased from 53–57 to 47–51

  • Removed Resonance, Stepping Stone, and Ready to Roll facets

PATCH 7.40heroes

Earth Spirit › Talents

4 changes
  • Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown

  • Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength

  • Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage

  • Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself

    Applies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants

PATCH 7.40heroes

Earth Spirit › Stone Remnant

3 changes
  • Now passively grants +2.5% bonus attack damage per currently unused charge

  • Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)

  • Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)

    Changed from 6 additional charges at levels 5/10/15/20/25/30 to 7 additional charges at levels 5/9/13/17/21/25/29

PATCH 7.40heroes

Earth Spirit › Geomagnetic Grip

4 changes
  • Can now target allied units by default with 550/600/650/700 cast range

  • Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole

  • Aghanim's Shard Reworked

  • Decreases cooldown by 3s and increases allied unit cast range and speed by 50%

    Allied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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