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GAME ENCYCLOPEDIA

Geomagnetic Grip

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.

Lore

Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

Cooldown (s)
13
Mana cost
75
Cast range
1,000 / 1,100 / 1,200 / 1,300
Cast point (s)
0.1
REMNANT DAMAGE
75 / 150 / 225 / 300
REMNANT PULL SPEED
900
SILENCE DURATION
2.3 / 2.7 / 3.1 / 3.5
ALLIED UNIT PULL SPEED
600
ALLIED UNIT CAST RANGE
550 / 600 / 650 / 700
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Geomagnetic Grip can also target allied creeps.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

6 records
PATCH 7.40heroes

Earth Spirit › Geomagnetic Grip

4 changes
  • Can now target allied units by default with 550/600/650/700 cast range

  • Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole

  • Aghanim's Shard Reworked

  • Decreases cooldown by 3s and increases allied unit cast range and speed by 50%

    Allied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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