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GAME ENCYCLOPEDIA

Haunt

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Creates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.

Lore

At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.

Cooldown (s)
160 / 150 / 140
Mana cost
125 / 175 / 225
Cast point (s)
0.3
HAUNT DURATION
6
HAUNT DAMAGE
35 / 50 / 65%
HAUNT DAMAGE TAKEN
200%
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

14 records
PATCH 7.40heroes

Spectre › Haunt

8 changes
  • Now Spectre's ultimate ability

  • Mana Cost rescaled from 150 to 125/150/175

  • Duration rescaled from 6s to 5/6/7s

  • Cooldown rescaled from 160s to 180/160/140s

  • Haunt Outgoing Damage decreased from 80% to 30/55/80%

  • Each illusion now spawns from the direction closest to Spectre

  • Now upgraded with Aghanim's Scepter

  • Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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