Опис, характеристики та історія змін в одному місці.
Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.
ПОТОЧНІ ІГРОВІ ДАНІ
Slips in and out of skirmishes
Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.
Основний атрибут: СпритністьMeleeCarryNukerDisablerEscape
Історія
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Докладні характеристики
DURATION
10
STEAL RADIUS
300
Attributes cannot be dropped below 1.
Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate.
To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within Slark's Steal Radius while having the Essence Shift debuff.
Break disables the gaining of temporary stacks. Does not disable the gaining of permanent stacks.
Break does not disable the bonuses of existing stacks.
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
Докладні характеристики
Перезарядка (с)
9 / 8 / 7 / 6
Витрати мани
65
Час застосування (с)
0
DELAY
1.5
RADIUS
325
DAMAGE
75 / 150 / 225 / 300
1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.
Slark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects. That unit can only move a limited distance away from Slark's landing position.
Докладні характеристики
Перезарядка (с)
24 / 20 / 16 / 12
Витрати мани
75
DISTANCE
700
LEASH DURATION
2.5 / 2.75 / 3 / 3.25
LEASH RADIUS
400
CHARGES
0
BASE CHARGE RESTORE TIME
0
DISTANCE
0
ESSENCE SHIFT STACKS
1 / 2 / 3 / 4
Aghanim’s Scepter
Provides charges and increases range.
On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.
Debuff Immune units cannot be leashed.
Trees will be destroyed around Slark's landing location.
Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. These effects stack independently.
When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds. When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.
New basic ability. Passive, auto-cast attack modifier
Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
Enemies with Health Restoration below -100% will not lose health from health restoration sources