Опис, характеристики та історія змін в одному місці.
Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.
ПОТОЧНІ ІГРОВІ ДАНІ
Grows in size and strength as battle ensues
Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.
Основний атрибут: СилаMeleeCarryNukerDisablerDurablePusherInitiator
Історія
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Докладні характеристики
BONUS ARMOR
5 / 10 / 15
BONUS DAMAGE
60 / 120 / 180
ATTACK SPEED REDUCTION
-35%
TOSS BONUS DAMAGE
50 / 200 / 350
MOVEMENT SPEED BONUS
10 / 20 / 30
MOVEMENT SLOW
0%
ATTACK SLOW
0
SLOW DURATION
0
LAND RADIUS BONUS
0
TOSS LANDING BONUS DAMAGE
0%
TREE THROW BONUS DAMAGE
0
Aghanim’s Shard
Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.
Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
Damage is not increased for the Tossed unit itself