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Official gameplay notes, connected to the heroes and items you play.
Patch notes
3949 recordsNew reworked innate ability. Passive
When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
The random enchantment is different from the one used in crafting
Aghanim's Scepter no longer guarantees to create an additional illusion on cast
Aghanim's Scepter now provides a passive component to this ability
Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy
New innate ability. Passive, can't be leveled up
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
If there's a tree in the water, Meepo will provide both water and tree bonus
Ability reworked
Max Level increased from 3 to 4
Level requirement rescaled from 4/11/18 to 3/10/17/24
No longer passively grants Magic Resistance
Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Amounting to a 50/66.6/75/80% penalty on each Meepo
Clones can't use consumable shared items on the main Meepo
No longer has a penalty for Strength, Agility, or Intelligence gained from items
Clones no longer gain 30% experience independently
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
Multiple Meepos within experience range does not increase the amount gained
All other experience gained by any Meepo is divided by the number of Meepos
Each Meepo gains experience independently






