Learn. Practice. Climb.Sign in
THE PATCH LIBRARY

Follow the changes.

Official gameplay notes, connected to the heroes and items you play.

Patch notes

3949 records
PATCH 7.41heroes

Phantom Assassin › Blur

4 changes
  • No longer levels with Coup de Grace

  • Vanish Radius rescaled from 625/550/475/400 to 500

  • Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s

  • Active Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level

PATCH 7.41heroes

Templar Assassin › Talents

3 changes
  • Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps

  • Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range

  • Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction

PATCH 7.41heroes

Templar Assassin › Inner Peace

2 changes
  • New innate ability, improves with Templar Assassin's level

  • After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level

PATCH 7.41heroes

Viper › Talents

4 changes
  • Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second

  • Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage

  • Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage

  • Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35

PATCH 7.41heroes

Luna › Talents

2 changes
  • Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed

  • Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50

PATCH 7.41heroes

Luna › Lunar Blessing

2 changes
  • Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level

    Effective values are not changed

  • Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level

    Effective values are not changed

PATCH 7.41heroes

Luna › Lunar Orbit

3 changes
  • Now applies 8/12/16/20% damage reduction while active

  • Aghanim's Shard upgrade reworked

  • Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration

PATCH 7.41heroes

Dragon Knight › Talents

2 changes
  • Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage

  • Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses

PATCH 7.41heroes

Dragon Knight › Breathe Fire

3 changes
  • Damage Reduction rescaled from 30% to 20/24/28/32%

  • Cast range increased from 600 to 1000

  • Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses

PATCH 7.41heroes

Dragon Knight › Elder Dragon Form

3 changes
  • Now evolves per level. The bonuses are cumulative

  • Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings

  • Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.