Released 2026-03-24 · 1652 changes · Official Valve notes ↗
Visual patch overview ↗
Patch notes 1652 records Monkey King › Tree Dance 4 changes Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
Leap speed decreased from 700 to 600
Leaping between trees can now be interrupted by Roots and Leashes
Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Monkey King › Wukong's Command 2 changes Now has Changing of the Guard sub-ability by default
While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Monkey King › Changing of the Guard 2 changes Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Dark Willow › Talents 2 changes Level 10 Talent Intelligence increased from +10 to +12
Level 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s
Dark Willow › Pixie Dust 2 changes Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
Pangolier › Swashbuckle 1 change Slow Duration increased from 0.4s to 0.6s
Pangolier › Shield Crash 1 change Damage increased from 50/100/150/200 to 60/120/180/240
Pangolier › Lucky Shot 1 change Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
Pangolier › Rolling Thunder 1 change Stun Duration increased from 0.8/1/1.2s to 1.2s
Grimstroke › Ink Trail 3 changes Now also applied when an enemy hero is affected by any of Grimstroke's abilities
Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
Grimstroke › Stroke of Fate 1 change Can now be put on alt-cast to send the stroke straight
Hoodwink › Talents 3 changes Level 10 Talent Health increased from +150 to +175
Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces
Hoodwink › Mistwoods Wayfarer 2 changes No longer levels with Sharpshooter
Redirect Chance changed from 14/21/28/35% to 14% + 1% per level
Hoodwink › Acorn Shot 1 change Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750
As a result, Cast Range increased from 675 to 675/700/725/750
Hoodwink › Bushwhack 1 change Cast Range increased from 1000 to 1100
Hoodwink › Scurry 2 changes No longer doubles all sources of evasion for the duration
Now doubles redirect chance of Mistwoods Wayfarer for the duration
Hoodwink › Sharpshooter 3 changes Now treats creep heroes as creeps
The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
Since Spirit Bear is considered a true hero, the projectile will stop on impact with it
Void Spirit 2 changes Base Damage decreased by 4
Damage at level 1 unchanged due to innate ability changes
Void Spirit › Intrinsic Edge 9 changes Now also increases Void Spirit's attack damage per point of attribute by 15%
Increase is multiplicative, so it's increased from 0.45 to 0.5175
The result of these changes:
Damage at level 1 is unchanged at 52–56
Damage gain per level increased from 3.6 to 4.1
Damage at level 30 increased from 174–178 to 192–196
Secondary bonuses increased from 25% to 30%
No longer provides increased Armor or Magic Resistance
Now provides increased Attack Speed per point of Agility
Void Spirit › Aether Remnant 1 change Aghanim's Shard True Sight no longer reveals wards
Void Spirit › Resonant Pulse 1 change Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
Snapfire 1 change Removed Buckshot innate ability
Snapfire › Talents 1 change Level 15 Talent Lil' Shredder Attacks increased from +1 to +2
Snapfire › Boomstick 2 changes New innate ability. Passive
Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
Snapfire › Scatterblast 1 change Point-blank damage bonus decreased from 50% to 30%
Source: Valve’s Dota 2 patch notes . Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.