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GAME ENCYCLOPEDIA

Shield Crash

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Pangolier jumps in the air and slams back to the ground in front of his current position damaging all enemies in a radius. Pangolier gains an all damage barrier for a short time if Shield Crash hits an enemy hero. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.

Lore

Only in the midst of his enemies does the Pangolier truly thrive.

Cooldown (s)
15 / 12 / 9 / 6
Mana cost
75
DAMAGE
60 / 120 / 180 / 240
BARRIER
60 / 120 / 180 / 240
BARRIER DURATION
6
RADIUS
500
MIN DAMAGE INCREASE
0%
MAX DAMAGE INCREASE
0%
MIN BARRIER INCREASE
0%
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

10 records
PATCH 7.40heroes

Pangolier › Shield Crash

8 changes
  • Cooldown decreased from 18/16/14/12s to 16/13/10/7s

  • Mana Cost rescaled from 70/80/90/100 to 75

  • Barrier changed from 50/100/150/200 per enemy hero hit to 60/120/180/240 if any enemy hero is hit

  • If no enemy hero was hit, barrier is not provided

  • Barrier Duration decreased from 10s to 6s

  • Damage decreased from 70/130/190/250 to 50/100/150/200

  • No longer slows enemies

  • Aghanim's Scepter Swashbuckle damage decreased from 100% to 75%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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