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GAME ENCYCLOPEDIA

Rolling Thunder

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Pangolier curls into a debuff immune ball with 80% magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. DISPEL TYPE: Basic Dispel

Lore

Where his ancestors sought only refuge, the Pangolier saw opportunity...

Cooldown (s)
100 / 90 / 80
Mana cost
100 / 125 / 150
Cast point (s)
1.2
Damage
100 / 200 / 300
TOTAL ATTACK DAMAGE AS DAMAGE
80%
TRANSFORM TIME
1.2
ROLL SPEED
550
RADIUS
150
STUN DURATION
1.2
KNOCKBACK DISTANCE
150
DURATION
10 / 11 / 12
  • Enemies can be stunned multiple times per use, but cannot be affected a subsequent time until the previous stun duration ends.
  • If Pangolier is disabled while rolling, he will continue to stun and knock enemies that come within range.
  • It takes Pangolier 1s to reach full roll speed.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

9 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.