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GAME ENCYCLOPEDIA

Holy Locket

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Active: Energy Charge — Target an allied unit to increase their incoming Heal Amplification by 15% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability. Passive: Holy Blessing — Amplifies heals you provide by 10%.

Lore

A prized relic long thought lost forever in a failed crusade.

Cost (gold)
2,250
Cast range
600
Initial charges
1
+All attributes
7
COOLDOWN
13
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

11 records
PATCH 7.41bitems

Holy Locket

2 changes
  • Energy Charge incoming Heal Amplification increased from 10% to 15%

  • Holy Blessing outgoing Heal Amplification decreased from 15% to 10%

PATCH 7.40items

Holy Locket

9 changes
  • Recipe changed

  • Now requires Crown (450) instead of Diadem (1000)

  • Recipe cost increased from 800 to 1340. Total cost unchanged at 2250 due to Iron Branch cost increase

  • All Attributes bonus decreased from +9 to +7

  • Energy Charge automatic charge gain time increased from 8s to 10s

  • Energy Charge max charges increased from 20 to 25

  • Energy Charge cast range increased from 500 to 600

  • Energy Charge mana restore per charge decreased from 17 to 15

  • Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s

    This occurs before the Energy Charge heal

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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