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GAME ENCYCLOPEDIA

Crimson Guard

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Active: Guard — For 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2% of the caster's max health value from each incoming attack. Radius: 1200 Passive: Damage Block — Grants a 60% chance to block 75 damage from incoming attacks on melee heroes, and 50 damage on ranged.

Lore

A cuirass originally built to protect against the dreaded Year Beast.

Cost (gold)
3,725
Cooldown (s)
40
Mana cost
75
Cast range
1,200
+Health
250
+Health regeneration
12
+Armor
6
  • Multiple sources of damage block do not stack.
  • When the Guard buff is applied to ranged heroes, Guard blocks 25 less damage.
  • Guard does not affect units that have been affected by Guard within Crimson Guard's cooldown.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

4 records
PATCH 7.41items

Crimson Guard

3 changes
  • Armor bonus decreased from +8 to +6

  • Guard base damage block rescaled from 70 for all units to 70 on melee heroes and buildings and 45 on ranged heroes

  • Guard max health damage block decreased from 2.2% to 2%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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