Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Chaos Knight

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Has strong but random damage output

Chaos Knight is an army unto himself. Able to summon a cavalry of clones to demolish enemy defenses, should an enemy present itself, he can rift reality to pull him and his phantasms close enough to rain brutal cudgel blows upon their head.

Primary attribute: StrengthMeleeCarryDisablerDurablePusherInitiator
Lore

The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

Strength24+3.1 per level
Agility18+1.8 per level
Intelligence18+1.2 per level
Health
648
Mana
291
Health regeneration
2.65
Mana regeneration
0.9
Min attack damage
56
Max attack damage
76
Armor
5
Magic resistance
25%
Movement speed
325
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Chaos Knight's Neutral Items get an additional random enchantment.

Detailed attributes
  • The random enchantment can be any available enchantment in that tier except for enchantments with negative effects, including enchantments that are normally not available for Strength heroes.
  • The random enchantment cannot be the same as the chosen enchantment.

Abilities 4

Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

Detailed attributes
Cooldown (s)
13 / 12 / 11 / 10
Mana cost
110
Cast range
600
Cast point (s)
0.4
MINIMUM STUN
1.25 / 1.5 / 1.75 / 2
MAXIMUM STUN
1.75 / 2.25 / 2.75 / 3.25
MINIMUM DAMAGE
90 / 120 / 150 / 180
MAXIMUM DAMAGE
155 / 240 / 325 / 410
ILLUSION DURATION
0
ILLUSION DAMAGE REDUCTION
0%

Aghanim’s Shard

Causes Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals 15% less damage.

  • The stun duration and damage values dealt are inversely related.
  • Nearby illusions will mimic the cast animation.

Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. The enemy unit has their armor reduced for 6s.

Detailed attributes
Cooldown (s)
15 / 12 / 9 / 6
Mana cost
50
Cast range
600 / 650 / 700 / 750
Cast point (s)
0.25
PULL DISTANCE
300 / 350 / 400 / 450
ARMOR REDUCTION
4 / 5 / 6 / 7

Aghanim’s Shard

Allows Reality Rift to be cast on any enemy hero that is within 1200 range of you or one of your illusions. Gathers all of your illusions and your hero and teleports them to the target enemy.

  • Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target.

Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Lifesteal from creeps is reduced.

Detailed attributes
CHANCE
33.33%
CRITICAL MIN
120%
CRITICAL MAX
150 / 190 / 230 / 270%
CRITICAL LIFESTEAL
30 / 40 / 50 / 60%

Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 60 / 80 / 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
85 / 80 / 75
Mana cost
100 / 200 / 300
Cast point (s)
0.4
NUMBER OF PHANTASMS
3
PHANTASM DURATION
30
PHANTASM DAMAGE
60 / 80 / 100%
PHANTASM DAMAGE TAKEN
350%

Aghanim’s Scepter

Gains a passive component. When an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control. When Phantasm is activated, also creates an illusion of allied heroes globally.

  • Removes most negative buffs from Chaos Knight.
  • Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge stuns and damage.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

25 records
PATCH 7.41heroes

Chaos Knight › Fundamental Forging

5 changes
  • New reworked innate ability. Passive

  • When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats

  • The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes

  • Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments

  • The random enchantment is different from the one used in crafting

PATCH 7.41heroes

Chaos Knight › Phantasm

4 changes
  • Aghanim's Scepter no longer guarantees to create an additional illusion on cast

  • Aghanim's Scepter now provides a passive component to this ability

  • Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control

  • Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy

PATCH 7.40heroes

Chaos Knight

4 changes
  • Min Base Damage increased by 5

  • Max Base Damage decreased by 5

  • Damage at level 1 changed from 48–78 to 53–73

  • Damage spread decreased from 30 to 20

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.