Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Invoker

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Weaves magic with an array of spell combos

With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.

Primary attribute: IntelligenceRangedCarryNukerDisablerEscapePusher
Lore

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Strength19+2.5 per level
Agility14+2 per level
Intelligence22+4 per level
Health
538
Mana
339
Health regeneration
2.15
Mana regeneration
1.1
Min attack damage
41
Max attack damage
47
Armor
1.33
Magic resistance
25%
Movement speed
280
Attack range
600
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

Detailed attributes
Cooldown (s)
7
MAX SPELLS
2
  • The arrangement of instances does not matter.
  • Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
  • Invoke will not break invisibility and can be cast while channeling.

Abilities 13

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

Detailed attributes
MAX LEVEL
8
HP REGEN PER INSTANCE
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS STRENGTH PER LEVEL
1

Aghanim’s Scepter

Grants 1 current and max level.

  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

Detailed attributes
MAX LEVEL
8
MOVE SPEED PER INSTANCE
0.6 / 1.2 / 1.8 / 2.4 / 3 / 3.6 / 4.2 / 4.8 / 5.4%
ATTACK SPEED PER INSTANCE
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS AGILITY PER LEVEL
1

Aghanim’s Scepter

Grants 1 current and max level.

  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

Detailed attributes
MAX LEVEL
8
ATTACK DAMAGE PER INSTANCE
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
BONUS INTELLIGENCE PER LEVEL
1

Aghanim’s Scepter

Grants 1 current and max level.

  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Detailed attributes
Cooldown (s)
19
Mana cost
100
Cast range
1,000
Cast point (s)
0.05
COLD SNAP DURATION (QUAS)
3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2
FREEZE DURATION
0.4
FREEZE COOLDOWN (QUAS)
0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56
FREEZE DAMAGE (QUAS)
28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 92
  • The freeze stun only triggers on damage greater than 10 after reductions.

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Detailed attributes
Cooldown (s)
40
Mana cost
175
Cast point (s)
0.05
DURATION
50
SLOW RADIUS
450
ENEMY SLOW (QUAS)
-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55 / -60%
SELF SPEED (WEX)
-20 / -15 / -10 / -5 / 0 / 5 / 10 / 15 / 20%
HEALTH REGENERATION (QUAS)
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
MANA REGENERATION (WEX)
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18

Aghanim’s Shard

Ghost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.

  • The slow effect does not work on Spell Immune enemies.

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
27
Mana cost
140
Cast range
2,000
Cast point (s)
0.05
TRAVEL DISTANCE (WEX)
1,500 / 1,800 / 2,100 / 2,400 / 2,700 / 3,000 / 3,300 / 3,600 / 3,900
RADIUS
200
LIFT TIME (QUAS)
1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8
BASE DAMAGE
50
ADDED DAMAGE (WEX)
45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405
TWISTER DAMAGE PER SECOND (WEX)
0
TWISTER DURATION (QUAS)
0

Aghanim’s Scepter

Tornado spawns twisters along its path. They persist for Tornado's duration plus additional time based on Quas, dealing damage based on Wex in a 150 radius every 0.25 seconds. (half damage to creeps.)

  • Units are invulnerable while affected by Tornado, and the damage is dealt when landing.

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

Detailed attributes
Cooldown (s)
27
Mana cost
125
Cast range
950
Cast point (s)
0.05
CHARGE TIME
2.9
RADIUS
675
MAX MANA BURNED (WEX)
100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700
BURN DAMAGE
60%
DRAG SPEED
0

Aghanim’s Shard

Increases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 125 units per second.

  • Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Detailed attributes
Cooldown (s)
15
Mana cost
75
Cast range
700
Cast point (s)
0.05
BONUS ATTACK SPEED (WEX)
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
BONUS DAMAGE (EXORT)
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
DURATION
9

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Detailed attributes
Cooldown (s)
50
Mana cost
200
Cast range
700
Cast point (s)
0.05
IMPACT DELAY
1.3
RADIUS
275
TRAVEL DISTANCE (WEX)
465 / 615 / 780 / 930 / 1,095 / 1,245 / 1,410 / 1,575 / 1,725
CONTACT DAMAGE TICK
0.5
CONTACT DAMAGE (EXORT)
55 / 75 / 95 / 115 / 135 / 155 / 175 / 195 / 215
BURN DURATION
3
BURN DAMAGE PER SECOND (EXORT)
10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50
  • Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.
  • The meteor moves at a speed of 300.

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Detailed attributes
Cooldown (s)
23
Mana cost
175
Cast point (s)
0.05
DELAY
1.7
RADIUS
175
DAMAGE (EXORT)
175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575

Aghanim’s Scepter

Creates a Cataclysm when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible 75% damage Sun Strikes within 90-180 range of each enemy hero.

Aghanim’s Shard

If Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.

  • Gives vision of the target area before the strike.
  • Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

Detailed attributes
Cooldown (s)
27
Mana cost
75
Cast point (s)
0.05
DAMAGE (EXORT)
20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100
ARMOR (EXORT)
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
ATTACK RANGE (QUAS)
305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745
HEALTH (QUAS)
300 / 400 / 500 / 600 / 700 / 800 / 900 / 1,000 / 1,100
DURATION (QUAS)
24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72
SPIRIT COUNT (QUAS)
1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
SPIRIT COUNT (EXORT)
1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
  • Casting this ability will replace currently summoned Forged Spirits.

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Detailed attributes
Cooldown (s)
23
Mana cost
125
Cast point (s)
0.05
WALL DURATION (QUAS)
3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11
MOVEMENT SLOW (QUAS)
-30 / -45 / -60 / -75 / -90 / -105 / -120 / -135 / -150%
SLOW DURATION
2
DAMAGE PER SECOND (EXORT)
30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78
WALL LENGTH
1,200
WALL WIDTH
105
ROOT DURATION (QUAS)
0
ROOT DAMAGE (QUAS)
0

Aghanim’s Scepter

Ice Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 45 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on Quas.

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Detailed attributes
Cooldown (s)
36
Mana cost
250
Cast range
1,000
Cast point (s)
0.05
TRAVEL DISTANCE
1,000
DAMAGE (EXORT)
70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390
KNOCKBACK DURATION (QUAS)
1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9
DISARM DURATION (WEX)
1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5

Talent tree

? means this value is not supplied by the source.

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

31 records
PATCH 7.41heroes

Invoker › Talents

2 changes
  • Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage

  • Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels

PATCH 7.41heroes

Invoker › Tornado

1 change
  • Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level

    60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140

PATCH 7.41heroes

Invoker › Invoke

3 changes
  • Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged

  • You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time

  • Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose

PATCH 7.40heroes

Invoker › Talents

2 changes
  • Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s

  • Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.