Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Alchemist

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Earns extra gold from unit kills and bounty runes

Synthesizing extra resources from each and every kill, Alchemist has no trouble gathering the tools needed to destroy his foes. Ambushing enemies with corrosive acid and a host of unstable chemicals, he battles to ensure his greedy escapades can remain uninterrupted.

Primary attribute: StrengthMeleeCarrySupportNukerDisablerDurableInitiator
Lore

The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.

Strength23+2.7 per level
Agility19+1.5 per level
Intelligence25+1.8 per level
Health
626
Mana
375
Health regeneration
2.55
Mana regeneration
1.25
Min attack damage
50
Max attack damage
56
Armor
3.17
Magic resistance
25%
Movement speed
290
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

Detailed attributes
Cast point (s)
0.2
RECENT KILL WINDOW
40
BASE BONUS GOLD
2
EXTRA BONUS GOLD
2
BOUNTY RUNE MULTIPLIER
2
MAX BONUS GOLD PER KILL
16

Aghanim’s Scepter

Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus 15 damage and 3 additional base and max Greevil's Greed Extra Gold for each melted Scepter.

Abilities 5

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

Detailed attributes
Cooldown (s)
21
Mana cost
120
Cast range
900
Cast point (s)
0.1
RADIUS
350 / 400 / 450 / 500
DURATION
15
DAMAGE PER SECOND
25 / 30 / 35 / 40
ARMOR REDUCTION
3 / 4 / 5 / 6

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

Detailed attributes
Cooldown (s)
17
Mana cost
100
Cast range
775
MAX STUN
1.7 / 2.2 / 2.7 / 3.2
MAX DAMAGE
150 / 220 / 290 / 360
EXPLOSION RADIUS
250
MOVE SPEED BONUS
4 / 8 / 12 / 16
  • While brewing, this ability is replaced by Unstable Concoction Throw. Alchemist can move and act normally while brewing.
  • A timer above Alchemist's head will indicate the remaining brew time. This timer is visible to enemies.
  • You can deny yourself with this skill.
  • Unstable Concoction cannot be disjointed and once thrown Unstable Concoction stops brewing.
  • Unstable Concoction explosion damages heroes and creeps.

Alchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit. Attacks apply 2 stacks. Unstable Concoction applies 1 stack per second of brew time.

Detailed attributes
MAX STACKS
7 / 10 / 13 / 16
DEBUFF DURATION
4
MOVEMENT SLOW PER STACK
2.5 / 3 / 3.5 / 4
BASE ATTACK DAMAGE REDUCTION PER STACK
2.5 / 3 / 3.5 / 4

Berserk Potion

Granted by Aghanim’s Shard

Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
35
Mana cost
100
Cast range
800
Cast point (s)
0.2
DURATION
15
ATTACK SPEED
50
HP REGEN
40
MOVE SPEED
30

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
60
Mana cost
50 / 75 / 100
DURATION
30
BASE ATTACK TIME
1.2 / 1.1 / 1
BONUS HEALTH REGEN
50 / 85 / 120
BONUS MOVE SPEED
20 / 30 / 40
  • Has a 0.35 second transformation time, which can be used to dodge projectiles and stuns.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

17 records
PATCH 7.41bheroes

Alchemist › Talents

2 changes
  • Level 10 Talent +1 Acid Spray Armor Reduction replaced with +1% Corrosive Weaponry Slow / Damage Reduction Per Stack

  • Level 15 Talent +1% Corrosive Weaponry Slow / Damage Reduction Per Stack replaced with +1 Acid Spray Armor Reduction

PATCH 7.41heroes

Alchemist › Talents

3 changes
  • Level 10 Talent Unstable Concoction Radius increased from +125 to +150

  • Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3

  • Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.