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GAME ENCYCLOPEDIA

Omniknight

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Tanky frontliner who protects and heals his allies

A guardian at the front lines of battle, Omniknight is always eager to join his team in battle. Whether healing an ally with a spell that also harms nearby foes, or battering an enemy with his mighty hammer, he protects his allies from harm.

Primary attribute: StrengthMeleeSupportNukerDurable
Lore

Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.

Strength22+3.1 per level
Agility15+1.7 per level
Intelligence18+2.1 per level
Health
604
Mana
291
Health regeneration
2.45
Mana regeneration
0.9
Min attack damage
53
Max attack damage
63
Armor
4.5
Magic resistance
25%
Movement speed
310
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.

Detailed attributes
MOVEMENT SLOW
11%
RADIUS
325
  • Does not affect Debuff Immune units.

Abilities 4

Instantly heals a friendly unit and damages all nearby enemy units.

Detailed attributes
Cooldown (s)
15 / 14 / 13 / 12
Mana cost
90 / 105 / 120 / 135
Cast range
700
Cast point (s)
0.2
HEAL/DAMAGE
90 / 160 / 230 / 300
DAMAGE RADIUS
260

Aghanim’s Shard

After a 3s delay, the target is Purified again with 65% effectiveness.

Grants Debuff Immunity with 60% magic resistance, as well as bonus HP Regen.

Detailed attributes
Cooldown (s)
40 / 35 / 30 / 25
Mana cost
90 / 105 / 120 / 135
Cast range
700
Cast point (s)
0.3
BONUS HP REGEN
8 / 12 / 16 / 20
DURATION
5
MAGIC RESISTANCE
60%

Omniknight imbues his hammer with holy power, causing his attack to have increased range, deal pure damage based on a percentage of his base damage and slow his target for a short duration. Omniknight heals for 40% of the damage dealt over 4s.

Detailed attributes
Cooldown (s)
13 / 10 / 7 / 4
Cast range
150
BONUS BASE DAMAGE
30 / 50 / 70 / 90%
DAMAGE
25 / 45 / 65 / 85
RANGE BONUS
75
SLOW DURATION
0.2
SLOW
75%

Omniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.

Detailed attributes
Cooldown (s)
100 / 90 / 80
Mana cost
125 / 175 / 225
Cast point (s)
0.4
DURATION
4 / 4.75 / 5.5
RADIUS
700
BONUS HEALTH RESTORATION
0%

Aghanim’s Scepter

Guardian Angel has global radius, affects buildings, and amplifies health restoration.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

38 records
PATCH 7.41heroes

Omniknight › Talents

4 changes
  • Level 10 Talent Base Damage decreased from +35 to +30

  • Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range

  • Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown

  • Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius

PATCH 7.41heroes

Omniknight › Repel

4 changes
  • Cooldown decreased from 50/45/40/35s to 40/36/32/28s

  • No longer provides bonus Strength

  • No longer provides bonus Strength / HP Regen per Debuff

  • As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs

PATCH 7.41heroes

Omniknight › Hammer of Purity

5 changes
  • Now pierces Debuff Immunity

  • Cooldown decreased from 20/15/10/5s to 13/10/7/4s

  • Bonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%

  • Damage decreased from 25/50/75/100 to 20/40/60/80

  • Now heals Omniknight for 30% of the damage dealt over the next 5s

PATCH 7.41heroes

Omniknight › Guardian Angel

6 changes
  • Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him

  • Has no linger duration

  • Duration decreased from 5/6/7s to 4/4.5/5s

  • Radius increased from 400 to 700

  • Aghanim's Scepter reworked

  • Becomes global, affects buildings, and amplifies health restoration by 100%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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