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GAME ENCYCLOPEDIA

Dazzle

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Powerful healer who can briefly prevent death

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Primary attribute: UniversalRangedSupportNukerDisabler
Lore

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Strength19+2.3 per level
Agility20+1.7 per level
Intelligence25+3.5 per level
Health
538
Mana
375
Health regeneration
2.15
Mana regeneration
1.55
Min attack damage
19
Max attack damage
25
Armor
3.33
Magic resistance
25%
Movement speed
305
Attack range
575
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

Detailed attributes
ARMOR CHANGE PER STACK
1
DURATION
6.9

Aghanim’s Shard

Applying Weave to an ally heals them for 60 per stack of Weave.

Abilities 4

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

Detailed attributes
Cooldown (s)
24 / 21 / 18 / 15
Mana cost
125 / 130 / 135 / 140
Cast range
500 / 600 / 700 / 800
Cast point (s)
0.3
TARGETS
2 / 4 / 6 / 8
DAMAGE PER SECOND
16 / 28 / 40 / 52
SLOW
-13 / -16 / -19 / -22%
DURATION
3.5 / 5 / 6.5 / 8
BONUS SLOW PER HIT
-2.5 / -3 / -3.5 / -4%
  • The damage is not reduced by damage block abilities.

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

Detailed attributes
Cooldown (s)
30 / 26 / 22 / 18
Mana cost
90 / 100 / 110 / 120
Cast range
900
Cast point (s)
0.3
DURATION
4 / 4.5 / 5 / 5.5
HEAL AMPLIFICATION PER 10% MISSING
3 / 5 / 7 / 9%
  • HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero.

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

Detailed attributes
Cooldown (s)
10 / 9 / 8 / 7
Mana cost
90
Cast range
800
Cast point (s)
0.3
HEAL ARC RADIUS
475
DAMAGE RADIUS
185
MAX HEAL TARGETS
4 / 5 / 6 / 7
DAMAGE
85 / 105 / 125 / 145

Aghanim’s Scepter

Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 100% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.

  • Prioritizes allied heroes over creeps.
  • If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage.

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.

Detailed attributes
Cooldown (s)
70 / 60 / 50
Mana cost
100 / 150 / 200
Cast range
450
Cast point (s)
0.2
MIN DURATION
5
MAX DURATION
12
HEX DURATION
1.4 / 1.6 / 1.8
SHALLOW GRAVE HEAL
225 / 300 / 375
SHADOW WAVE COOLDOWN REDUCTION
30 / 40 / 50%

Aghanim’s Shard

Nothl Projection can be cast while Dazzle is disabled. Increases healing done while in the Nothl Realm.

  • When Dazzle's spirit is further than 1600 units from the body, the tether will begin to pull him back. The strength of the pull increases with distance.
  • Dazzle's Soul cannot attack buildings.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

15 records
PATCH 7.41heroes

Dazzle › Weave

5 changes
  • No longer levels with Nothl Projection

  • Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1

  • Duration changed from 8s to 6.9s + 0.1s per level

  • Now upgraded with Aghanim's Shard

  • Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied

PATCH 7.40heroes

Dazzle

4 changes
  • Base Strength increased from 18 to 19

  • Damage at level 1 unchanged

  • Intelligence gain decreased from 3.7 to 3.5

  • Damage gain per level decreased from 3.5 to 3.4

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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