Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Nothl Projection

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.

Lore

The allure of the Nothl Realm is intoxicating, but Dazzle never forgets his purpose for being there.

Cooldown (s)
70 / 60 / 50
Mana cost
100 / 150 / 200
Cast range
450
Cast point (s)
0.2
MIN DURATION
5
MAX DURATION
12
HEX DURATION
1.4 / 1.6 / 1.8
SHALLOW GRAVE HEAL
225 / 300 / 375
SHADOW WAVE COOLDOWN REDUCTION
30 / 40 / 50%
  • When Dazzle's spirit is further than 1600 units from the body, the tether will begin to pull him back. The strength of the pull increases with distance.
  • Dazzle's Soul cannot attack buildings.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

3 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.