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GAME ENCYCLOPEDIA

Viper

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Poisonous toxins chip away armor and slow enemies

Launching deadly poison from a distance, Viper poses a grave threat to whomever he targets. As his various toxins eat away at an enemy's health and slow their movement, Viper simply does what he does best: he keeps adding more poison.

Primary attribute: AgilityRangedCarryDisablerDurableInitiator
Lore

The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.

Strength21+2.4 per level
Agility21+2.9 per level
Intelligence17+2 per level
Health
582
Mana
279
Health regeneration
2.35
Mana regeneration
0.85
Min attack damage
48
Max attack damage
50
Armor
1.5
Magic resistance
25%
Movement speed
275
Attack range
575
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Viper's attacks deal an additional instance of physical damage per missing health percentage of the target hero.

Detailed attributes
DAMAGE
0.25

Abilities 5

Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

Detailed attributes
Mana cost
20
Cast range
600
DURATION
4
DAMAGE PER SECOND
4 / 8 / 12 / 16
MOVE SLOW
3 / 6 / 9 / 12
MAGIC RESISTANCE
4 / 6 / 8 / 10
MAX STACKS
6
ARMOR REDUCTION
0
BUILDING DAMAGE
0%

Aghanim’s Shard

Increases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage.

Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

Detailed attributes
Cooldown (s)
14
Mana cost
70
Cast range
900
Cast point (s)
0.2
MIN DPS
15 / 25 / 35 / 45
MAX DPS
35 / 65 / 95 / 125
MAX DPS DURATION
4
RADIUS
400
ATTACK SPEED SLOW
30 / 40 / 50 / 60
DURATION
6.5 / 7 / 7.5 / 8
  • Multiple Nethertoxins do not stack.

Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

Detailed attributes
DURATION
4
ATTACK SLOW
9 / 18 / 27 / 36
MAGIC RESISTANCE
10 / 15 / 20 / 25
DAMAGE PER SECOND
10 / 15 / 20 / 25
MAX RANGE RADIUS
1,200

Aghanim’s Scepter

Corrosive Skin applies 4x the attack speed slow to enemies that are within 500 distance of Viper. Viper's Corrosive Skin Magic Resistance and Damage per Second are gradually increased while he is in Nethertoxin, up to 50% increased effect after 4s.

  • Stacks multiplicatively with other magic damage resistance sources.
  • Break prevents the application of Corrosive Skin. Does not disable Corrosive Skin application from Nosedive.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Nosedive

Granted by Aghanim’s Scepter

Viper slams into the ground, releasing a Nethertoxin and splattering each enemy in a 500 AoE for 4 seconds with the effect of Corrosive Skin.

Detailed attributes
Cooldown (s)
25
Mana cost
75
Cast range
700
Cast point (s)
0.1
RADIUS
500
EFFECT DURATION
4

Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.

Detailed attributes
Cooldown (s)
50 / 40 / 30
Mana cost
100 / 150 / 200
Cast range
750
Cast point (s)
0.2
DURATION
6
DAMAGE PER SECOND
70 / 110 / 150
MOVE SLOW
60 / 70 / 80
ATTACK SLOW
100 / 140 / 180

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41heroes

Viper › Talents

4 changes
  • Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second

  • Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage

  • Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage

  • Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35

PATCH 7.40cheroes

Viper › Talents

2 changes
  • Level 20 Talent Predator Damage Per Missing Health increased from +0.25 to +0.3

  • Level 20 Talent Viper Strike DPS decreased from +80 to +70

PATCH 7.40bheroes

Viper › Talents

3 changes
  • Level 10 Talent +20 Corrosive Skin Damage Per Second replaced with +10% Poison Attack Slow/Damage

  • Level 15 Talent +15% Poison Attack Slow/Damage replaced with +20 Corrosive Skin Damage Per Second

  • Level 15 Talent Nethertoxin Min/Max Damage decreased from +40 to +30

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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