Viper's attacks deal an additional instance of physical damage per missing health percentage of the target hero.
Detailed attributes
- DAMAGE
- 0.25
Description, attributes and patch history, in one place.
Launching deadly poison from a distance, Viper poses a grave threat to whomever he targets. As his various toxins eat away at an enemy's health and slow their movement, Viper simply does what he does best: he keeps adding more poison.
The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.
Viper's attacks deal an additional instance of physical damage per missing health percentage of the target hero.
Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.
Increases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage.
Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.
Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.
Corrosive Skin applies 4x the attack speed slow to enemies that are within 500 distance of Viper. Viper's Corrosive Skin Magic Resistance and Damage per Second are gradually increased while he is in Nethertoxin, up to 50% increased effect after 4s.
Viper slams into the ground, releasing a Nethertoxin and splattering each enemy in a 500 AoE for 4 seconds with the effect of Corrosive Skin.
Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.
Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35