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Templar Assassin

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Slows down enemies with traps

Peppering the battlefield with slowing traps, Templar Assassin hides invisibly, ready to ambush her prey. Once she springs her attack, she shreds enemies with piercing psionic blades, and deflects counterattacks with her refracting shield.

Primary attribute: AgilityRangedCarryEscape
Lore

Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.

Strength21+2.4 per level
Agility23+3.4 per level
Intelligence20+2 per level
Health
582
Mana
315
Health regeneration
2.1
Mana regeneration
1
Min attack damage
51
Max attack damage
56
Armor
3.83
Magic resistance
25%
Movement speed
315
Attack range
250
Base attack time
1.6
Projectile speed
1,000
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

When remaining stationary and not taking damage for 0.2s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 1.85s of meditating.

Detailed attributes
MAX HEALTH REGEN
2.7
MAX MANA REGEN
2.2
MEDITATION TIME UNTIL MAX BONUS
1.85

Abilities 5

Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

Detailed attributes
Cooldown (s)
14
Mana cost
95
INSTANCES
3 / 4 / 5 / 6
BARRIER PER INSTANCE
30
BONUS DAMAGE
15 / 30 / 45 / 60
DURATION
17

Aghanim’s Shard

Increases bonus damage. Refraction can be cast while disabled.

  • Damage as HP Removal bypasses Refraction (it won't reduce the charges).

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya's attack will deal bonus damage to the enemy and reduce their armor for 6 seconds. Bonus damage and debuffs from Meld are applied to all enemies in the Psi Blades split range.

Detailed attributes
Cooldown (s)
11 / 9 / 7 / 5
Mana cost
35 / 40 / 45 / 50
BONUS DAMAGE
50 / 100 / 150 / 200
ARMOR REDUCTION
-2 / -4 / -6 / -8
ARMOR REDUCTION DURATION
6
  • Meld is broken by any action other than staying in position or channeling Psionic Projection.
  • Meld's armor reduction does not work against towers.

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the split damage is reduced by a percentage.

Detailed attributes
BONUS ATTACK RANGE
50 / 100 / 150 / 200
PSI BLADE RANGE
400 / 500 / 600 / 700
SPLIT AMOUNT
70 / 80 / 90 / 100%
  • Split damage hits invisible units.
  • Attack effects like Bash will only be applied to the main target.

Psionic Projection

Granted by Aghanim’s Scepter

CHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for 2 seconds, detonating it upon arrival as if it was fully charged and instantly dealing 400 bonus damage. Channeling Psionic Projection does not break Meld.

Detailed attributes
Cooldown (s)
10
Mana cost
50
Cast point (s)
0.2
Channel time (s)
2

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 20% in a 400 radius. Trap movement slow charges up to 50% after 3.5 seconds. Deals damage after 3.5s.

Detailed attributes
Cooldown (s)
11 / 8 / 5
Mana cost
15
Cast range
1,800
Cast point (s)
0.3
MAX TRAPS
5 / 8 / 11
MIN MOVEMENT SLOW
20%
MAX MOVEMENT SLOW
50%
DAMAGE
200 / 300 / 400
MIN SILENCE DURATION
0
MAX SILENCE DURATION
0

Aghanim’s Scepter

When activated, traps now silence affected enemies.

  • Traps last indefinitely.
  • They have invisibility that fades in over 2 seconds and spell immunity. They take 2 hits to kill by ranged heroes, 1 by melee heroes, and 4 by creeps.
  • Traps have 250/250 vision range and don't prevent neutral camps from spawning.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

24 records
PATCH 7.41heroes

Templar Assassin › Talents

3 changes
  • Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps

  • Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range

  • Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction

PATCH 7.41heroes

Templar Assassin › Inner Peace

2 changes
  • New innate ability, improves with Templar Assassin's level

  • After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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