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GAME ENCYCLOPEDIA

Beastmaster

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Summons beasts to aid his hunt

Summoning a poison-spitting boar and a scouting hawk to aid his hunt, Beastmaster never stalks the battlefield unprepared. Chopping through the forest with his axes, his stunning roar opens the way for his allies to devastate enemies.

Primary attribute: UniversalMeleeNukerDisablerDurableInitiator
Lore

Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.

Strength24+2.9 per level
Agility19+2 per level
Intelligence16+1.9 per level
Health
648
Mana
267
Health regeneration
2.65
Mana regeneration
0.8
Min attack damage
23
Max attack damage
27
Armor
2.17
Magic resistance
25%
Movement speed
305
Attack range
150
Base attack time
1.7
Projectile speed
0
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

Detailed attributes
RADIUS
1,200
BONUS ATTACK SPEED
7
  • Break disables the passive attack speed bonus.

Abilities 5

Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

Detailed attributes
Cooldown (s)
8
Mana cost
65
Cast range
1,500
Cast point (s)
0.3
CAST RANGE
1,500
DAMAGE PER AXE
40 / 80 / 120 / 160
DEBUFF DURATION
10 / 11 / 12 / 13
DAMAGE AMP PER STACK
5 / 6 / 7 / 8%

Aghanim’s Shard

Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.

  • This ability destroys trees.

Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

Detailed attributes
Cooldown (s)
30
Mana cost
60
Cast point (s)
0.3
SUMMON DURATION
60
BOAR BASE HEALTH
300 / 450 / 600 / 750
BOAR ATTACK DAMAGE
24 / 41 / 58 / 75
BOAR SLOW
10 / 18 / 26 / 34%
BOAR POISON DURATION
3

Beastmaster summons 2 hawks that circle around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.

Detailed attributes
Cooldown (s)
30
Mana cost
50
Cast point (s)
0.3
SUMMON DURATION
25
HAWK BASE HEALTH
200 / 325 / 450 / 625
HAWK BASE MAGIC RESISTANCE
30 / 40 / 50 / 60%
DIVE DAMAGE
60 / 95 / 130 / 165
ROOT DURATION
0.4 / 0.6 / 0.8 / 1

Aghanim’s Shard

Increases Hawk duration by ?s and summons an additional Hawk.

? means this value is not supplied by the source.

Drums of Slom

Granted by Aghanim’s Scepter

Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase. Using Primal Roar counts as 10 attacks.

Detailed attributes
DAMAGE RADIUS
525
ATTACKS FOR SHORTEST INTERVAL
20
SHORTEST DRUM INTERVAL
0.5
LONGEST DRUM INTERVAL
3
DRUM HIT DAMAGE
70
HEAL FROM HEROES
20%
HEAL FROM CREEPS
5%

Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 2 seconds.

Detailed attributes
Cooldown (s)
90 / 75 / 60
Mana cost
100 / 125 / 150
Cast range
600
Cast point (s)
0.5
STUN DURATION
3 / 3.5 / 4
DAMAGE
150 / 225 / 300
SHOUT WIDTH
300
MOVEMENT SLOW
-60%
ATTACK SLOW
-60
SLOW DURATION
3 / 3.5 / 4

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

45 records
PATCH 7.41eheroes

Beastmaster › Talents

2 changes
  • Level 20 Talent Damage to Beastmaster and his summons decreased from +30 to +25

  • Level 25 Talent Primal Roar Cooldown Reduction decreased from 25s to 20s

PATCH 7.41heroes

Beastmaster › Talents

2 changes
  • Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor

  • Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range

PATCH 7.41heroes

Beastmaster › Wild Axes

5 changes
  • Damage per axe increased from 30/65/100/135 to 40/80/120/160

  • Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%

  • Now upgraded with Aghanim's Shard

  • Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level

  • Illusions of Beastmaster don't apply Wild Axes stacks

PATCH 7.41heroes

Beastmaster › Summon Raptors

10 changes
  • Call of the Wild Hawk renamed to Summon Raptors

  • Now is a separately leveled ability

  • Hawk's armor increased by 1

  • Cooldown decreased from 45/40/35/30s to 30s

  • Dive Damage increased from 50/80/110/140 to 60/95/130/165

  • Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s

  • Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible

  • Now summons 2 hawks by default with 0.75s delay between them

  • Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target

  • No longer upgraded with Aghanim's Shard

PATCH 7.39eheroes

Beastmaster › Talents

2 changes
  • Level 15 Talent Movespeed to Beastmaster and his summons decreased from +20 to +15

  • Level 25 Talent Primal Roar Cooldown Reduction decreased from 30s to 25s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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