Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Detailed attributes
- RADIUS
- 1,200
- BONUS ATTACK SPEED
- 7
- Break disables the passive attack speed bonus.
Description, attributes and patch history, in one place.
Summoning a poison-spitting boar and a scouting hawk to aid his hunt, Beastmaster never stalks the battlefield unprepared. Chopping through the forest with his axes, his stunning roar opens the way for his allies to devastate enemies.
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
Beastmaster summons 2 hawks that circle around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.
Increases Hawk duration by ?s and summons an additional Hawk.
? means this value is not supplied by the source.
Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase. Using Primal Roar counts as 10 attacks.
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 2 seconds.
Damage per axe increased from 30/65/100/135 to 40/80/120/160
Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
Now upgraded with Aghanim's Shard
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
Illusions of Beastmaster don't apply Wild Axes stacks
Call of the Wild Hawk renamed to Summon Raptors
Now is a separately leveled ability
Hawk's armor increased by 1
Cooldown decreased from 45/40/35/30s to 30s
Dive Damage increased from 50/80/110/140 to 60/95/130/165
Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
Now summons 2 hawks by default with 0.75s delay between them
Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
No longer upgraded with Aghanim's Shard