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GAME ENCYCLOPEDIA

Tiny

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Grows in size and strength as battle ensues

Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.

Primary attribute: StrengthMeleeCarryNukerDisablerDurablePusherInitiator
Lore

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Strength30+4.2 per level
Agility0+0 per level
Intelligence17+2.4 per level
Health
780
Mana
279
Health regeneration
4
Mana regeneration
0.85
Min attack damage
61
Max attack damage
67
Armor
0
Magic resistance
25%
Movement speed
275
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.

Detailed attributes
STRENGTH TO SLOW RESIST
15%
STRENGTH TO STATUS RESIST
10%
  • Insurmountable does not reduce the effect of Grow's Attack Speed Reduction.

Abilities 6

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

Detailed attributes
Cooldown (s)
23 / 20 / 17 / 14
Mana cost
105 / 120 / 135 / 150
Cast range
600
RADIUS
325 / 340 / 355 / 370
AVALANCHE DURATION
1.5
AVALANCHE DAMAGE
90 / 180 / 270 / 360

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

Detailed attributes
Cooldown (s)
20 / 17 / 14 / 11
Mana cost
125
Cast range
800 / 900 / 1,000 / 1,100
RADIUS
275
DAMAGE
90 / 180 / 270 / 360
BONUS LANDING DAMAGE
0%
  • You can toss allies, but they don't take damage.
  • Toss deals 33% of its damage to buildings.
  • Debuff Immune units can be targeted but cannot be tossed.
  • Flight time is 1.1s.

Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.

Detailed attributes
Cooldown (s)
16 / 13 / 10 / 7
Mana cost
40 / 35 / 30 / 25
Cast range
200
Cast point (s)
0.2
NUMBER OF ATTACKS
5 / 6 / 7 / 8
BONUS BASE DAMAGE
10 / 20 / 30 / 40
BONUS BUILDING DAMAGE
30 / 40 / 50 / 60%
ATTACK RANGE
300
SPLASH DAMAGE
70 / 80 / 90 / 100%
  • The cooldown begins when the tree is thrown.

Tree Volley

Granted by Aghanim’s Scepter

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.

Detailed attributes
Cooldown (s)
17
Mana cost
150
Cast range
1,200
Cast point (s)
0.2
Channel time (s)
2.5
TARGET RADIUS
400
TREE GRAB RADIUS
700
THROW INTERVAL
0.5
MAX CHANNEL TIME
2.5

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

Detailed attributes
BONUS ARMOR
5 / 10 / 15
BONUS DAMAGE
60 / 120 / 180
ATTACK SPEED REDUCTION
-35%
TOSS BONUS DAMAGE
50 / 200 / 350
MOVEMENT SPEED BONUS
10 / 20 / 30
MOVEMENT SLOW
0%
ATTACK SLOW
0
SLOW DURATION
0
LAND RADIUS BONUS
0
TOSS LANDING BONUS DAMAGE
0%
TREE THROW BONUS DAMAGE
0

Aghanim’s Shard

Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.

Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

Detailed attributes
Cast range
1,000
Cast point (s)
0.2
CAST RANGE
1,000
BONUS DAMAGE
10 / 20 / 30 / 40
SPLASH RADIUS
275

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

42 records
PATCH 7.41cheroes

Tiny › Talents

2 changes
  • Level 10 Talent +8 Strength replaced with +2 Tree Grab Attacks

  • Level 15 Talent -8% Grow Attack Speed Reduction replaced with +10 Strength

PATCH 7.41heroes

Tiny › Talents

2 changes
  • Level 10 Talent Avalanche Cast Range decreased from +200 to +150

  • Level 15 Talent Avalanche Damage decreased from +100 to +90

PATCH 7.41heroes

Tiny › Insurmountable

2 changes
  • New innate ability

  • Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength

PATCH 7.41heroes

Tiny › Tree Grab

5 changes
  • Mana Cost decreased from 40 to 40/35/30/25

  • Cooldown decreased from 16/15/14/13s to 15/12/9/6s

  • Cast Range increased from 165 to 200

  • Attacks rescaled from 5 to 4/5/6/7

  • No longer upgraded with Aghanim's Shard

PATCH 7.41heroes

Tiny › Grow

3 changes
  • Now upgraded with Aghanim's Shard

  • Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s

  • Damage is not increased for the Tossed unit itself

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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