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GAME ENCYCLOPEDIA

Primal Beast

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Stomps over everything and smashes enemies into messy bits

Rushing savagely through enemies and allies alike, Primal Beast pounds into battle as one born to raise a ruckus. An unavoidable threat amidst any fray, the Beast can punish attackers and relishes grabbing prey to repeatedly slam them against the ground until nothing but mush remains.

Primary attribute: StrengthMeleeDisablerDurableInitiator
Lore

Though the deterioration of the Mistwood and its evolution from idyllic expanse to death-filled tanglewild was a slow, wizard-fueled process, most scholars agree the true beginning of the end was marked by the interdimensional arrival of the Primal Beast. A creature hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into the apex predator on a planet filled with violent terrors. Desperately banished by would-be masters with failed hopes to control him, the Beast was cast into a new world — one where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way. For thousands of years, the Mistwood served as massive stomping ground for the Beast's destructive play — and even the feared durana beasts made for tasty snacks. Indeed, there could be no rivals for the Beast's territory, only minor annoyances. Until one such tiny annoyance employed vile trickery to trap the unstoppable Beast in the Gleipnir. There he might have remained subdued for eternity, were it not for the unpredictable powers of the Continuum Device. Now, freed from both Gleipnir and Vault, far afield from the Mistwood, and much closer to inhabited lands, the Beast sets his snout towards new slaughters and the delights of savage destruction — and the paltry fires of civilization will do little to keep this ageless monster at bay.

Strength26+4.3 per level
Agility15+1 per level
Intelligence16+1.7 per level
Health
692
Mana
267
Health regeneration
2.85
Mana regeneration
0.8
Min attack damage
62
Max attack damage
64
Armor
4.5
Magic resistance
25%
Movement speed
305
Attack range
150
Base attack time
1.8
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Primal Beast has 10% base Slow Resistance and gains 0.5% bonus Area of Effect and 1% Slow Resistance for every 100 Max Health.

Detailed attributes
SLOW RESISTANCE
0%
AREA OF EFFECT BONUS
0%

Abilities 5

Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

Detailed attributes
Cooldown (s)
25 / 22 / 19 / 16
Mana cost
120
RUN SPEED
1,200
MAX DISTANCE
2,000
DAMAGE
75 / 170 / 265 / 360
TIME TO MAX CHARGE
1.7
STUN DURATION
0.7 / 1 / 1.3 / 1.6

Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

Detailed attributes
Cooldown (s)
30 / 27 / 24 / 21
Mana cost
100
DAMAGE AOE
200
BASE DAMAGE
15 / 30 / 45 / 60
DURATION
5.5
ATTACK DAMAGE MULTIPLIER
35%

The Beast's temper causes every instance of 50 hero damage or more to grant a stack of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

Detailed attributes
BONUS DAMAGE PER STACK
10 / 20 / 30 / 40
MAX STACKS
6
SLOW PER STACK
4 / 6 / 8 / 10%
SLOW DURATION
3
ROAR RADIUS
900
ROAR ARMOR BONUS PER STACK
2 / 3 / 4 / 5
DAMAGE
0
SPLIT DELAY
0
BREAK DURATION
0

Aghanim’s Scepter

When Primal Beast activates Uproar, he releases 3 waves of 2 projectiles per stack of uproar each in a circle around him. Projectiles deal damage and Break enemies hit. After a short delay, each projectile splinters in two.

  • Primal Beast cannot gain Uproar stacks from self damage.
  • Break disables the gaining of new stacks.

Rock Throw

Granted by Aghanim’s Shard

Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location. Rock Throw increases stacks of Uproar for each hero hit.

Detailed attributes
Cooldown (s)
20
Mana cost
85
Cast range
1,800
Cast point (s)
0.25
DAMAGE
325
IMPACT RADIUS
225
MIN RANGE
550
MIN TRAVEL TIME
0.65
MAX TRAVEL TIME
1.75
STUN DURATION
1.4
FRAGMENT FLIGHT DISTANCE
525
FRAGMENT IMPACT RADIUS
185

CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

Detailed attributes
Cooldown (s)
45 / 40 / 35
Mana cost
100
Cast range
200
Cast point (s)
0.25
AOE RADIUS
575
HIT INTERVAL
0.75
STUN DURATION
0.2
HIT DAMAGE
100 / 175 / 250
BONUS DAMAGE PER HIT
20 / 40 / 60

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

12 records
PATCH 7.40bheroes

Primal Beast › Talents

2 changes
  • Level 15 Talent Basic Self-Dispel on Uproar Cast replaced with +6 Uproar Armor Per Stack

  • Level 20 Talent +7 Uproar Armor Per Stack replaced with Basic Self-Dispel on Uproar Cast

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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