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GAME ENCYCLOPEDIA

Dawnbreaker

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Leaps to aid her allies, wherever they are on the map

Dawnbreaker shines in the heart of battle, happily crushing enemies with her celestial hammer and healing nearby allies. She revels in hurling her hammer through multiple foes and then converging with it in a blazing wake, always waiting to tap her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are.

Primary attribute: StrengthMeleeCarryDurable
Lore

In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night. Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay. In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world. There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Strength25+3.4 per level
Agility14+1.7 per level
Intelligence20+2 per level
Health
670
Mana
315
Health regeneration
3
Mana regeneration
1
Min attack damage
55
Max attack damage
59
Armor
4.33
Magic resistance
25%
Movement speed
300
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Whenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.

Detailed attributes
MAX DAMAGE INCREASE
8%
MAX VISION INCREASE
20%
CURRENT DAMAGE INCREASE
0%
CURRENT VISION INCREASE
0%

Aghanim’s Scepter

Break of Dawn provides healing amplification equal to the current damage increase.

Abilities 4

Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

Detailed attributes
Cooldown (s)
17 / 15 / 13 / 11
Mana cost
110
Cast point (s)
0.1
COMBO DURATION
1.1
SWIPE/SMASH RADIUS
300
SWIPE/SMASH BONUS DAMAGE
25 / 40 / 55 / 70
SMASH STUN DURATION
0.6 / 0.8 / 1 / 1.2
BONUS ATTACK SPEED PER SWIPE
0
BONUS ATTACK SPEED PER SWIPE (ALLIES)
0

Aghanim’s Shard

Dawnbreaker gains debuff immunity with 50% magic resistance and free movement during Starbreaker. Dawnbreaker is slowed by 35% down to a minimum of 215.

  • Dawnbreaker travels at a rate of 215 for the duration of the ability and takes a brief 0.2s to recover after the final strike.
  • Celestial Hammer or Solar Guardian cannot be cast during the combo.
  • Cleave does not work with this ability.
  • Can be self-cast to move forward.
  • The first two strikes will slow enemy movement speed by -100% for 0.12s.

Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

Detailed attributes
Cooldown (s)
18 / 16 / 14 / 12
Mana cost
100 / 110 / 120 / 130
Cast point (s)
0.2
HAMMER DAMAGE
50 / 80 / 110 / 140
FIRE TRAIL DURATION
2.5 / 3 / 3.5 / 4
FIRE TRAIL RADIUS
200
FIRE TRAIL MOVEMENT SLOW
24 / 28 / 32 / 36%
FIRE TRAIL BURN DPS
20 / 30 / 40 / 50
CAST RANGE
700 / 900 / 1,100 / 1,300
  • The hammer damages enemies both when thrown and when returning to Dawnbreaker.
  • Dawnbreaker's Converge movement distance is capped at the ability's cast range.
  • Starbreaker cannot be cast while the Hammer is out.

After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.

Detailed attributes
ATTACKS REQUIRED
3
HEALING FROM HEROES
35 / 40 / 45 / 50%
CREEP HEAL PENALTY
40%
CRITICAL STRIKE DAMAGE
125 / 150 / 175 / 200%
COOLDOWN REDUCTION
0

Aghanim’s Scepter

Dawnbreaker gets 2 Luminosity attacks every time she powers up.

  • Luminosity Heal is increased by sources of Health Restoration Amplification.
  • Break disables the gaining of new stacks.

CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map and creates daylight for 6s. Each pulse damages enemies and heals allies. After a short duration, she flies to the target location and deals additional damage and stuns enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

Detailed attributes
Cooldown (s)
110 / 100 / 90
Mana cost
150 / 200 / 250
Cast point (s)
0.1
Channel time (s)
1.7
HEAL PER PULSE
45 / 70 / 95
LAND RADIUS
500
DAMAGE PER PULSE
30 / 50 / 70
LANDING DAMAGE
130 / 160 / 190
LANDING STUN DURATION
1.2 / 1.4 / 1.6
AIR TIME
0.8

Aghanim’s Scepter

Solar Guardian's aura follows Dawnbreaker for 2s after landing.

  • Pulse interval is 0.5s.
  • Total flight duration is 1.7 seconds of channel time + 0.8 of flight time.
  • Instantly recalls the Hammer on cast.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

24 records
PATCH 7.41heroes

Dawnbreaker › Talents

4 changes
  • Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies

  • Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage

  • Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s

  • Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage

PATCH 7.41heroes

Dawnbreaker › Break of Dawn

4 changes
  • Max Damage Increase changed from 25% to 10% + 1% per level

  • Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime

  • Now also upgraded with Aghanim's Scepter

  • Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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