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GAME ENCYCLOPEDIA

Phoenix

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Heals and damages at the sacrifice of its own health

Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength.

Primary attribute: StrengthRangedSupportNukerDisablerEscapeInitiator
Lore

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Strength23+3.3 per level
Agility12+1.5 per level
Intelligence16+1.8 per level
Health
626
Mana
267
Health regeneration
4.3
Mana regeneration
0.8
Min attack damage
44
Max attack damage
54
Armor
1
Magic resistance
25%
Movement speed
280
Attack range
500
Base attack time
1.7
Projectile speed
1,100
Turn rate
0.9
Day vision
1,800
Night vision
800

Innate ability

Phoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.

Detailed attributes
  • Dying Light deals damage while Phoenix is transformed during Supernova.

Abilities 4

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

Detailed attributes
Cooldown (s)
40 / 35 / 30 / 25
Cast point (s)
0.2
HP COST
15%
DIVE LENGTH
1,100 / 1,200 / 1,300 / 1,400
BURN DURATION
4
DAMAGE PER SECOND
20 / 40 / 60 / 80
MOVE SLOW
10 / 15 / 20 / 25%
  • Icarus Dive has a 2 second travel duration, and can be cancelled by casting the ability again while in flight.

Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

Detailed attributes
Cooldown (s)
50 / 40 / 30 / 20
Mana cost
100
Cast range
1,400
HP COST
20%
SPIRIT DURATION
20
RADIUS
200
BURN DURATION
4
ATTACK SPEED SLOW
-35 / -70 / -105 / -140
DAMAGE PER SECOND
20 / 40 / 60 / 80

Aghanim’s Shard

Causes Fire Spirits to become a passive charge-based ability. Has 7 second replenish time.

  • Fire Spirits reveal the area they strike for 1 second.

Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their max health. The percentage increases as the beam continues to fire.

Detailed attributes
Cooldown (s)
30
Mana cost
100 / 110 / 120 / 130
Cast range
1,200
Cast point (s)
0.01
Duration (s)
6
HEALTH COST PER SECOND
5%
BASE DAMAGE PER SECOND
15 / 20 / 25 / 30
MAX HEALTH AS DAMAGE
1.5 / 3 / 4.5 / 6%
BASE HEAL PER SECOND
7 / 10 / 13 / 16
MAX HEALTH AS HEAL
0.4 / 0.8 / 1.2 / 1.6%
MAX DURATION
6

Aghanim’s Shard

Allows Sun Ray to be cast during Supernova.

  • Sun Ray has a width of 130 units, and a length of 1200 units.
  • Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept.
  • Phoenix can use items and abilities without canceling Sun Ray.

The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

Detailed attributes
Cooldown (s)
120
Mana cost
150 / 200 / 250
Cast range
450
Cast point (s)
0.01
Duration (s)
6
RADIUS
1,200
DAMAGE PER SECOND
50 / 80 / 110
STUN DURATION
1.6 / 2 / 2.4
ATTACKS TO DESTROY
6 / 8 / 10
ATTACKS TO DESTROY
0
CAST RANGE
0
DURATION
6

Aghanim’s Scepter

Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

18 records
PATCH 7.41heroes

Phoenix › Dying Light

4 changes
  • New innate ability

  • Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s

  • This effect is also present during Supernova

  • Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast

PATCH 7.40heroes

Phoenix › Sun Ray

3 changes
  • Health Cost per second decreased from 6% to 5%

  • Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30

  • Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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