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GAME ENCYCLOPEDIA

Sun Ray

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their max health. The percentage increases as the beam continues to fire.

Lore

The vent through which such stellar energy flows is mere atoms wide.

Cooldown (s)
30
Mana cost
100 / 110 / 120 / 130
Cast range
1,200
Cast point (s)
0.01
Duration (s)
6
HEALTH COST PER SECOND
5%
BASE DAMAGE PER SECOND
15 / 20 / 25 / 30
MAX HEALTH AS DAMAGE
1.5 / 3 / 4.5 / 6%
BASE HEAL PER SECOND
7 / 10 / 13 / 16
MAX HEALTH AS HEAL
0.4 / 0.8 / 1.2 / 1.6%
MAX DURATION
6
  • Sun Ray has a width of 130 units, and a length of 1200 units.
  • Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept.
  • Phoenix can use items and abilities without canceling Sun Ray.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

5 records
PATCH 7.40heroes

Phoenix › Sun Ray

3 changes
  • Health Cost per second decreased from 6% to 5%

  • Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30

  • Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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