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GAME ENCYCLOPEDIA

Anti-Mage

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Slashes his foes with mana-draining attacks

Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.

Primary attribute: AgilityMeleeCarryNukerEscape
Lore

The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

Strength21+1.6 per level
Agility25+2.8 per level
Intelligence12+1.8 per level
Health
582
Mana
219
Health regeneration
3.6
Mana regeneration
0.6
Min attack damage
54
Max attack damage
58
Armor
6.17
Magic resistance
25%
Movement speed
315
Attack range
150
Base attack time
1.4
Projectile speed
0
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Attacks slow enemies based on how much mana they are missing. Min slow at 60% mana, up to max slow at 0% mana. No effect if enemy is above 60% mana.

Detailed attributes
MIN MOVEMENT SLOW
12%
MAX MOVEMENT SLOW
24%
SLOW DURATION
0.75
  • Full effect if caused by illusions.

Abilities 4

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

Detailed attributes
MANA BURNED AS DAMAGE
65
MANA BURNED PER HIT
25 / 30 / 35 / 40
MAX MANA BURNED PER HIT
1.8 / 2.7 / 3.6 / 4.5

Aghanim’s Scepter

Increases Max Mana Burned per Hit.

  • Mana Break has 25% mana burn effect if caused by illusions.

Short distance teleportation that allows Anti-Mage to move in and out of combat.

Detailed attributes
Cooldown (s)
10.5 / 9 / 7.5 / 6
Mana cost
60 / 55 / 50 / 45
Cast range
875 / 950 / 1,025 / 1,100
Cast point (s)
0.4
DEBUFF DURATION
0

Aghanim’s Scepter

After casting Blink, your next Mana Break within 5s burns an additional 20% max mana and prevents the target from regenerating or gaining mana for a short duration. This debuff is undispellable.

  • You can use Blink to dodge incoming projectiles.

Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.

Detailed attributes
Cooldown (s)
15 / 11 / 7 / 3
Mana cost
50
MAGIC RESISTANCE
14 / 21 / 28 / 35
DURATION
1.3

Aghanim’s Shard

Creates a blinked fragment of Anti-Mage next to the enemy caster upon reflecting their unit-targeted spell while active.

  • Break disables the passive magic resistance.

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

Detailed attributes
Cooldown (s)
100 / 85 / 70
Mana cost
100 / 150 / 200
Cast range
600
Cast point (s)
0.3
DAMAGE PER 1 MANA MISSING
1
STUN DURATION
0.3
RADIUS
400 / 450 / 500
  • Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

33 records
PATCH 7.41heroes

Anti-Mage › Talents

3 changes
  • Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier

  • Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range

  • Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown

PATCH 7.41heroes

Anti-Mage › Blink

4 changes
  • Cast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100

  • Cooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s

  • Mana Cost increased from 50 to 65/60/55/50

  • Aghanim's Scepter no longer decreases cooldown by 1s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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