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GAME ENCYCLOPEDIA

Living Armor

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.

Lore

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Cooldown (s)
24 / 21 / 18 / 15
Mana cost
80
Cast point (s)
0.3
HEAL PER SECOND
4 / 7 / 10 / 13
DURATION
12
MAX DAMAGE BLOCKED
60 / 80 / 100 / 120
DAMAGE BLOCK DECREASE
20
  • Instances of damage less than 10 are ignored.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

15 records
PATCH 7.40heroes

Treant Protector › Living Armor

7 changes
  • No longer grants bonus armor

  • Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20

  • Damage block affects any types of damage

  • The heal ends earlier if the damage block is reduced to 0

  • Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease

  • Duration decreased from 18/22/26/30s to 12s

  • Heal per second increased from 3/4/5/6 to 4/7/10/13

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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