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GAME ENCYCLOPEDIA

Nightmare

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Lore

A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

Cooldown (s)
25 / 22 / 19 / 16
Mana cost
120 / 130 / 140 / 150
Cast range
550 / 600 / 650 / 700
Cast point (s)
0.4
Duration (s)
3 / 4 / 5 / 6
WALK SPEED
110
DURATION
3 / 4 / 5 / 6
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself from Nightmare.
  • On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

6 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.