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GAME ENCYCLOPEDIA
Nightmare
Description, attributes and patch history, in one place.
CURRENT GAME DATA
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.
Lore
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
- Cooldown (s)
- 25 / 22 / 19 / 16
- Mana cost
- 120 / 130 / 140 / 150
- Cast range
- 550 / 600 / 650 / 700
- Cast point (s)
- 0.4
- Duration (s)
- 3 / 4 / 5 / 6
- WALK SPEED
- 110
- DURATION
- 3 / 4 / 5 / 6
- In the first second of Nightmare, the unit is invulnerable.
- Bane can wake himself from Nightmare.
- On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.
