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GAME ENCYCLOPEDIA

Shodo Sai

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Kez has a chance to critically strike the target when attacking with Sais. Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 1.5 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target. The sub-ability may be used to cancel the blocking early.

Lore

The Shodo may have lost their way, but Kez and the Kazurai can still use Shodo knowledge for the good of the people.

Cooldown (s)
24 / 18 / 12 / 6
Mana cost
30 / 20 / 10 / 0
CRITICAL CHANCE
20%
CRITICAL DAMAGE
125 / 150 / 175 / 200%
MARK STUN DURATION
0.5 / 0.6 / 0.7 / 0.8
MARK DURATION
8
PARRY BONUS CRITICAL STRIKE
0%
PARRY BONUS MARK STUN
0
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

13 records
PATCH 7.41heroes

Kez › Shodo Sai

8 changes
  • The proc effect now triggers a critical strike only instead of creating a Mark

  • 18% Chance to Mark replaced with 20% Critical Strike Chance

  • As a result, marks are applied only by parrying and casting Raven's Veil

  • No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade

  • Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s

  • No longer has a parry bonus by default

  • Now upgraded with Aghanim's Shard

  • Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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