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GAME ENCYCLOPEDIA

Falcon Rush

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.

Lore

An ancient Shodo technique used to hunt faster aerial foes, stealing the advantage and delivering multiple attacks within a single flap of their prey's panicking wings.

Cooldown (s)
21 / 18 / 15 / 12
Mana cost
85 / 90 / 95 / 100
RUSH RANGE
525
RUSH SPEED
850
ECHO ATTACK DAMAGE
30 / 35 / 40 / 45%
SLOW RESISTANCE
15 / 30 / 45 / 60%
DURATION
3.75 / 4.5 / 5.25 / 6
ECHO PROC CHANCE REDUCTION
50%
  • Does not work on buildings.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

11 records
PATCH 7.40heroes

Kez › Falcon Rush

7 changes
  • No longer causes Kez to have a fixed attack rate or any interaction with attack speed

  • Echo Attack Damage decreased from 45/55/65/75% to 35/40/45/50%

  • Echoes now have 50% reduced chance to proc random effects

  • Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive

  • Echoes can no longer trigger Marks, but may still create them

  • However, their chance to mark will be reduced from 18% to 9% due to the proc chance change mentioned before

  • Rush Speed decreased from 1000 to 850

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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