Опис, характеристики та історія змін в одному місці.
Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.
ПОТОЧНІ ІГРОВІ ДАНІ
Calls upon the forest to root his foes
Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.
Основний атрибут: СилаMeleeSupportDisablerDurableEscapeInitiator
Історія
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.
Докладні характеристики
Перезарядка (с)
36
MOVEMENT SPEED BONUS
10%
COOLDOWN
36
While affected by Nature's Guise, Treant can move unobstructed through other trees.
Vines from Nature's Grasp are considered trees for this ability.
While Tree Walking, taking damage does not disable the active ability or Tree Walking.
Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.
Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.
Докладні характеристики
Перезарядка (с)
24 / 21 / 18 / 15
Витрати мани
80
Час застосування (с)
0.3
HEAL PER SECOND
4 / 7 / 10 / 13
DURATION
12
MAX DAMAGE BLOCKED
60 / 80 / 100 / 120
DAMAGE BLOCK DECREASE
20
Aghanim’s Shard
Increases the Damage Blocked by Living Armor. Treant now also passively benefits from Living Armor, with the damage block resetting after not taking damage for 0 seconds.
Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.
Докладні характеристики
Витрати мани
30
Дальність застосування
350
Час застосування (с)
0.2
Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage.
If the enemy has True Sight, they will be able to see which trees are enchanted.
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Докладні характеристики
Перезарядка (с)
110 / 100 / 90
Витрати мани
200 / 250 / 300
Час застосування (с)
0.5
DURATION
3 / 4 / 5
RADIUS
800
DAMAGE PER SECOND
95
Aghanim’s Scepter
Decreases Cooldown to 25 seconds. When casting Overgrowth, Treant Protector draws power from the soil, greatly increasing his size for 16 seconds. While enlarged, he gains phased movement with a fixed speed of 345, 100% bonus Strength, and a splashing attack that deals 60% of his attack damage in a 300 unit radius.
Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.
Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable