Опис, характеристики та історія змін в одному місці.
Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.
ПОТОЧНІ ІГРОВІ ДАНІ
Disrupts enemy positioning and disables them
Kunkka is always predicting where his enemies will go next. Able to attack a location with a geyser of water or a ghostly shipwreck, should his aim prove true, he and his allies will have no trouble cleaning up whatever is left.
Основний атрибут: СилаMeleeCarrySupportNukerDisablerDurableInitiator
Історія
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Damage from enemy heroes, buildings, or Roshan that would reduce Kunkka below 65% threshold causes him to douse himself with The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 18% of incoming damage for 5s.
Докладні характеристики
Перезарядка (с)
50.5
BONUS MOVESPEED
7.75%
COOLDOWN
50.5
Damage dealt after Rum wears off is non-lethal and can never kill a hero.
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a 2x strong swig of The Admiral's Rum.
Докладні характеристики
Перезарядка (с)
90 / 80 / 70
Витрати мани
125 / 175 / 225
Дальність застосування
1,000
Час застосування (с)
0.3
Шкода
350 / 475 / 600
IMPACT DELAY
3.1
RANGE
2,000
WIDTH
450
STUN DURATION
1.2
Aghanim’s Scepter
Ghostship creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship now also fires 3 waves of cannonballs from the port and starboard side that deal 40% of Ghostship's damage as they pass through enemies.
Actual area of effect of ship's collision is larger than the boat itself.