Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.
Докладні характеристики
- MIN DAMAGE
- 17%
Опис, характеристики та історія змін в одному місці.
Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.
Phantom Lancer storms enemy forces with an endless supply of clones. Leading his illusory army, he can cut foes apart in a breathtaking flurry of attacks, send clones to push into enemy territory, or use his doppelgangers to mislead and elude foes if cornered.
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Spirit Lance bounces once on enemies, prioritizing Heroes. Increases Spirit Lance illusion damage.
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. DISPEL TYPE: Basic Dispel
When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.
Increases Range. Whenever Phantom Lancer Rushes through enemies, he creates Juxtapose illusions that attack them. Additionally, every 600 units rushed creates a Juxtapose illusion that rushes to the target alongside Phantom Lancer.
Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.
Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration