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GAME ENCYCLOPEDIA

Bottle

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Active: Regenerate — Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero. Passive: Store Rune — Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

Lore

An old bottle that survived the ages, the contents placed inside become enchanted.

Cost (gold)
675
Cooldown (s)
0.5
Cast range
350
Initial charges
3
  • Bottle is shareable. Stored runes cannot be shared.
  • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
Snapshot updated: Valve source ↗

Current values, not historical patch values. Official descriptions are in English.

Change history

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Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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