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GAME ENCYCLOPEDIA

Conjurer's Catalyst

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Passive: Spellover — Dealing 200 spell damage to an enemy causes them to overheat and deal damage to their allies in a 300 unit radius. Hero targets deal 80 damage to their allies, other targets deal 20 damage.

Cost (gold)
0
  • Spellover has a 0.1s cooldown between overheats.
  • Accumulated damage resets if no damage is dealt to the target for 6s.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

7 records
PATCH 7.41eneutral items

Conjurer's Catalyst

2 changes
  • Spellover non-hero explosion damage decreased from 30 to 20

    From 39 to 26 with Dormant Curio

  • Spellover damage threshold on illusions now only considers pre-amplification damage

PATCH 7.41bneutral items

Conjurer's Catalyst

4 changes
  • Spellover now has a 0.1s internal cooldown

    Still can proc multiple times from a single instance of high damage

  • Spellover damage threshold increased from 100 to 200

  • Spellover damage from hero targets increased from 40 to 80

    From 52 to 104 with Dormant Curio

  • Spellover damage from creep targets increased from 15 to 30

    From 19.5 to 39 with Dormant Curio

PATCH 7.41neutral items

Conjurer's Catalyst › New Tier 4 Artifact

1 change
  • Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage

    Dormant Curio increases hero damage from 40 to 52 and non-hero damage from 15 to 19.5

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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