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GAME ENCYCLOPEDIA

Consecrated Wraps

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Passive: Hallowed — Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

Cost (gold)
2,600
Initial charges
3
+Magic resistance
12%
+All attributes
5
+Health
250
  • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
  • Self-damage and HP Loss damage cannot remove charges.
  • Movement speed buff does not stack.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

16 records
PATCH 7.41bitems

Consecrated Wraps

8 changes
  • All Attributes bonus decreased from +6 to +5

  • Hallowed stacks are now item charges instead of a stack counter on the buff

  • All charges are consumed when the barrier is created

  • Charge Restore Time of Hallowed is not affected by effects that reduce or modify cooldowns

  • Hallowed now starts with all 3 charges when Consecrated Wraps is purchased or built

  • Gaining max stacks requirement for the speedup buff is removed

  • Initial 3 charges don't provide the movement speed buff

  • Hallowed charge gain time increased from 3s to 4s

PATCH 7.41aitems

Consecrated Wraps

3 changes
  • Magic Resistance bonus decreased from +15% to +12%

  • Hallowed movement speed on stack gain decreased from 20% to 15%

  • Hallowed barrier and movement speed duration decreased from 7s to 5s

PATCH 7.41items

Consecrated Wraps › New Armor Item

5 changes
  • Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g

  • Provides +15% Magic Resistance, +250 Health, and +6 All Attributes

  • Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s

  • Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)

  • Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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