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GAME ENCYCLOPEDIA

Medusa

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Immobilizes her enemies with her stone gaze

Constant attack is the key to Medusa's success. Using her mana shield to stave off assault, she employs split shots to mow down waves of enemies. Once she gathers her full strength, she becomes a force powerful enough to stop anyone in their tracks.

Primary attribute: AgilityRangedCarryDisablerDurable
Lore

Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world.

Strength0+0 per level
Agility22+3.6 per level
Intelligence25+3.6 per level
Health
120
Mana
375
Health regeneration
0.25
Mana regeneration
1.25
Min attack damage
48
Max attack damage
54
Armor
2.67
Magic resistance
25%
Movement speed
275
Attack range
600
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Creates a shield that absorbs 98% of incoming damage in exchange for Medusa's mana. Illusions absorb 60% less damage per point of mana.

Detailed attributes
DAMAGE PER MANA
2
  • Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.

Abilities 5

Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

Detailed attributes
Cast point (s)
0.4
OUTGOING DAMAGE
50 / 60 / 70 / 80%
EXTRA TARGETS
4

Aghanim’s Scepter

Allows on-hit effects to apply to the secondary attacks from Split Shot. Increases arrow count.

  • Secondary targets will be the closest enemy units excluding the primary target.
  • If illusions of Medusa are created while Split Shot is active, they will also have this ability.

A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

Detailed attributes
Cooldown (s)
15 / 14 / 13 / 12
Mana cost
80 / 100 / 120 / 140
Cast range
750
Cast point (s)
0.2
JUMP RADIUS
450
JUMPS
3 / 4 / 5 / 6
BASE DAMAGE
90 / 140 / 190 / 240
MANA GAIN
15%
DAMAGE/SPEED INCREASE PER JUMP
25%
  • Mystic Snake cannot be disjointed.

Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

Detailed attributes
Cooldown (s)
30 / 26 / 22 / 18
Mana cost
65 / 85 / 105 / 125
Cast range
625
Cast point (s)
0.4
INITIAL RADIUS
150
RADIUS GROWTH
50
DELAY
1
DURATION
0.8 / 1.2 / 1.6 / 2
DAMAGE
30 / 70 / 110 / 150
DAMAGE PER SECOND
100

Cold Blooded

Granted by Aghanim’s Shard

When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy that turns them into stone for 1s.

Detailed attributes
Cooldown (s)
12

Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

Detailed attributes
Cooldown (s)
90
Mana cost
250
Cast range
1,200
Cast point (s)
0.4
RADIUS
1,200
DURATION
5 / 5.5 / 6
SLOW
35%
STONE DURATION
2 / 2.2 / 2.4
BONUS PHYSICAL ATTACK DAMAGE
35 / 45 / 55%
SPEED BOOST
50%
  • Regardless of when a unit receives the Stone Gaze buff while the ability is active on Medusa, it will still receive the full debuff duration.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

13 records
PATCH 7.41heroes

Medusa › Talents

6 changes
  • Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%

  • Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s

  • Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley

  • Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage

  • Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain

  • Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s

PATCH 7.40heroes

Medusa › Talents

2 changes
  • Level 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley

  • Level 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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