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GAME ENCYCLOPEDIA

Disruptor

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Traps and silences foes in his static storm

Disruptor excels at shattering the plans of his enemies. Summoning impassable fences to trap targets as he calls down a silencing storm, should a foe attempt something unexpected he simply teleports them back to their earlier location.

Primary attribute: IntelligenceRangedSupportNukerDisablerInitiator
Lore

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Strength21+2.4 per level
Agility15+1.4 per level
Intelligence21+2.9 per level
Health
582
Mana
327
Health regeneration
2.35
Mana regeneration
1.05
Min attack damage
48
Max attack damage
52
Armor
2.5
Magic resistance
25%
Movement speed
300
Attack range
625
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within take damage equal to 1.5x of Disruptor's Intelligence, and are pushed back up to a 400 distance away.

Detailed attributes
Cooldown (s)
5
  • After 7s, the damage counter is reset.

Abilities 5

Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.3 seconds. Provides vision of its target.

Detailed attributes
Cooldown (s)
18 / 15 / 12 / 9
Mana cost
115 / 120 / 125 / 130
Cast range
800
Cast point (s)
0.05
RADIUS
260
STRIKES
4
STRIKE INTERVAL
2
STRIKE DAMAGE
30 / 60 / 90 / 120

Aghanim’s Shard

Increases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 4 seconds and attach to the first enemy that comes within the radius.

Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

Detailed attributes
Cooldown (s)
24 / 22 / 20 / 18
Mana cost
70 / 85 / 100 / 115
Cast range
600 / 1,000 / 1,400 / 1,800
Cast point (s)
0.05
MIN DAMAGE
25
MAX DAMAGE
100 / 160 / 220 / 280
GLIMPSE DISTANCE TO DAMAGE
20 / 25 / 30 / 35%
  • The travel time is a function of the distance the target will travel.

After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

Detailed attributes
Cooldown (s)
20 / 18 / 16 / 14
Mana cost
70
Cast range
900
Cast point (s)
0.05
RADIUS
350
FORMATION DELAY
1
DURATION
2.6 / 3.2 / 3.8 / 4.4

Aghanim’s Shard

Both shapes have an independent cooldown.

  • Debuff Immune units can travel through the field.

Kinetic Fence

Granted by Aghanim’s Shard

After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.

Detailed attributes
Cooldown (s)
14
Mana cost
70
Cast range
1,200
Cast point (s)
0.05
LENGTH
1,200
FORMATION DELAY
1
DURATION
4.4

Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

Detailed attributes
Cooldown (s)
100 / 85 / 70
Mana cost
125 / 175 / 225
Cast range
800
Cast point (s)
0.05
RADIUS
550
PULSES
20
MAX DAMAGE PER SECOND
200 / 275 / 350
DURATION
6

Aghanim’s Scepter

Mutes items.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41heroes

Disruptor › Talents

4 changes
  • Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300

  • Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius

  • Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)

    As a result, increases overall duration from 6s to 9s

  • Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges

PATCH 7.41heroes

Disruptor › Kinetic Fence

7 changes
  • Now granted by Aghanim's Shard

  • No longer shares level with Kinetic Field. Has only one level instead

  • Cast Range increased from 1050 to 1200

  • Cooldown decreased from 20/18/16/14s to 14s

  • Duration increased from 2.6/3.2/3.8/4.4s to 4.4s

  • Can be increased with Kinetic Field Duration talent

  • Formation Delay increased from 0.4s to 1s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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