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GAME ENCYCLOPEDIA

Ogre Magi

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Uses a touch of luck to amplify his skills

With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon...

Primary attribute: StrengthMeleeSupportNukerDisablerDurableInitiator
Lore

The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

Strength26+4 per level
Agility14+1.5 per level
Intelligence0+0 per level
Health
692
Mana
120
Health regeneration
4.1
Mana regeneration
0
Min attack damage
71
Max attack damage
77
Armor
6.33
Magic resistance
25%
Movement speed
290
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.

Detailed attributes
MAX MANA PER STRENGTH
6
MANA REGENERATION PER STRENGTH
0.02

Abilities 6

Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

Detailed attributes
Cooldown (s)
11 / 10 / 9 / 8
Mana cost
70 / 85 / 100 / 115
Cast range
525
Cast point (s)
0.45
STUN DURATION
1.2
FIREBLAST DAMAGE
70 / 130 / 190 / 250

Aghanim’s Scepter

Fireblast is refined, reducing cooldown by ?s and increasing cast speed by 25%.

  • When Multicast, Fireblast hits the same target each time with a 0.6 seconds interval.

? means this value is not supplied by the source.

Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

Detailed attributes
Cooldown (s)
17
Mana cost
80 / 90 / 100 / 110
Cast range
700 / 800 / 900 / 1,000
Cast point (s)
0.35
DURATION
5 / 6 / 7 / 8
BURN DAMAGE
20 / 30 / 40 / 50
SLOW
-25%
  • Multicast makes this spell have a chance to cast multiple times at random enemy units in a 1400 area of effect.
  • Ignite hitting an already affected unit adds to the burn duration.

Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.

Detailed attributes
Cooldown (s)
20 / 18 / 16 / 14
Mana cost
40 / 50 / 60 / 70
Cast range
650
Cast point (s)
0.45
BONUS MOVE SPEED
6 / 8 / 10 / 12%
BONUS ATTACK SPEED
35 / 50 / 65 / 80
SELF BONUS ATTACK SPEED
40 / 60 / 80 / 100
DURATION
30
  • When multicast, nearby allies will be selected randomly in an 700 area of effect to receive Bloodlust.

Unrefined Fireblast

Granted by Aghanim’s Scepter

Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.

Detailed attributes
Cooldown (s)
7
Mana cost
400
Cast range
525
Cast point (s)
0.45
STUN DURATION
1.2
  • When Multicast, Unrefined Fireblast hits the same target each time with a 0.6 seconds interval.

Fire Shield

Granted by Aghanim’s Shard

Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.

Detailed attributes
Cooldown (s)
15
Mana cost
50
Cast range
600
Cast point (s)
0.2
FIREBALL DAMAGE
160
SHIELD DURATION
25
DAMAGE ABSORBED
85%
  • When multicast, nearby allies will be selected randomly in an 1000 area of effect to receive Fire Shield.

Enables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.

Detailed attributes
2X CAST CHANCE
75%
3X CAST CHANCE
0 / 30 / 30%
4X CAST CHANCE
0 / 0 / 15%
  • Only targeted abilities and items have a chance to be multicast.
  • Targeted abilities and items apply to additional enemies and neutrals in an AoE around Ogre. Fireblast and Unrefined Fireblast hit the same target multiple times.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

18 records
PATCH 7.41heroes

Ogre Magi › Talents

5 changes
  • Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength

  • Level 10 Talent Ignite Burn Damage decreased from +12 to +10

  • Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed

  • Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage

  • Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)

PATCH 7.40heroes

Ogre Magi › Bloodlust

3 changes
  • Cast range increased from 600 to 650

  • Can no longer target invulnerable units

  • Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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