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Lone Druid

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Commands a powerful spirit bear in battle

Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.

Primary attribute: AgilityRangedCarryDurablePusher
Lore

Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Strength20+2.5 per level
Agility22+2.8 per level
Intelligence13+1.4 per level
Health
560
Mana
231
Health regeneration
2.25
Mana regeneration
0.65
Min attack damage
44
Max attack damage
48
Armor
3.67
Magic resistance
25%
Movement speed
300
Attack range
550
Base attack time
1.6
Projectile speed
1,125
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has Demolish, Return, Entangling Claws, Savage Roar, and Spirit Link abilities.

Detailed attributes
Cooldown (s)
120
Mana cost
100
Cast point (s)
0.5
BEAR BASE HP
1,500
BEAR BASE HP REGEN
1.5
BEAR BASE ATTACK TIME
1.5
BEAR BASE ARMOR
-1
BEAR MOVESPEED
310
BEAR STRENGTH GAIN
4.5
BEAR AGILITY GAIN
4.5
BEAR INTELLIGENCE GAIN
0.5
  • Most spells interact with the Spirit Bear in the same way as they do with heroes.
  • Spirit Bear has 0 base attributes, 0 base armor, and ?% base magic resistance. Attributes from buffs or items fully affect the bear as they would for Universal heroes.
  • Spirit Bear cannot gain experience. The Spirit Bear levels up when Lone Druid levels up.
  • Spirit Bear has its own Aghanim's Scepter and Shard upgrades.
  • Spirit Bear receives a copy of Lone Druid's Neutral Item that has an independent cooldown.

? means this value is not supplied by the source.

Abilities 4

Allows Lone Druid to Entangle enemies once they gain 5 stacks. Entangled enemies are rooted and take damage over time. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps. Also empowers Lone Druid for 10s, making him apply 1 stack with each attack on enemy heroes. Enemies cannot gain stacks while Entangled. Leveling this ability also levels Spirit Bear's Entangling Claws ability.

Detailed attributes
Cooldown (s)
20 / 19 / 18 / 17
Mana cost
60
Cast range
700
Cast point (s)
0.3
RADIUS
350
STACK DURATION
7 / 8 / 9 / 10
ROOT DURATION
1.2 / 1.6 / 2 / 2.4
ROOT DAMAGE PER SECOND
90

Aghanim’s Scepter

Entangle applies 5 stacks to enemy heroes in the area and has increased radius. Enemies no longer have protection from gaining stacks while Entangled.

  • Rooted units can't use Blink abilities and are revealed if they are invisible.
  • Lone Druid's Empowered Buff and enemy stack counter debuff cannot be dispelled.
  • Entangled debuff is dispellable.
  • Creeps can't gain stacks from either Lone Druid's or Spirit Bear's attacks, and are Entangled only on cast.
  • Roshan is affected as if he were a hero.

Links Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.

Detailed attributes
MOVEMENT SPEED (LONE DRUID)
10 / 20 / 30 / 40
MOVEMENT SPEED (SPIRIT BEAR)
20 / 40 / 60 / 80
SHARED LIFESTEAL
15 / 30 / 45 / 60%

Aghanim’s Scepter

Lone Druid severs his link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless he has his own Aghanim's Scepter.

  • Break disables the shared lifesteal.

Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

Detailed attributes
Cooldown (s)
29 / 26 / 23 / 20
Mana cost
50
Cast point (s)
0.1
RANGE
350
ENEMY MOVEMENT SPEED BONUS
20%
DURATION
1.1 / 1.4 / 1.7 / 2
RADIUS
0
BONUS MOVEMENT SPEED
0%
BONUS ATTACK SPEED
0
DURATION
0

Aghanim’s Shard

Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other. DISPEL TYPE: Basic Dispel

  • An entangled hero will not be able to move.
  • Cooldown is shared with Spirit Bear.

Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining bonus armor, bonus health, and bonus attack damage.

Detailed attributes
Cooldown (s)
60 / 55 / 50
Mana cost
80
BONUS ARMOR
10 / 15 / 20
BONUS HP
500 / 1,000 / 1,500
BONUS ATTACK DAMAGE
50 / 90 / 130
DURATION
25
TRANSFORM TIME
1.93

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

107 records
PATCH 7.41eheroes

Lone Druid › Talents

2 changes
  • Level 15 Talent Savage Roar Cooldown Reduction decreased from 5s to 4s

  • Level 20 Talent Savage Roar Radius decreased from +150 to +125

PATCH 7.40heroes

Lone Druid

5 changes
  • Base Movement Speed decreased from 325 to 295

  • Base Damage increased by 4

  • Damage at level 1 increased from 38–42 to 42–46

  • Removed Bear With Me and Bear Necessities facets

  • Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability

PATCH 7.40heroes

Lone Druid › Talents

6 changes
  • Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second

  • Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown

  • Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility

  • Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed

  • Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)

  • Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance

PATCH 7.40heroes

Lone Druid › Summon Spirit Bear

5 changes
  • Moved to an innate ability. Cannot be leveled up

  • Ability is moved to the 4th ability slot

    D key by default

  • Spirit Bear now counts as a melee hero for most spells

  • Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only

  • Cooldown decreased from 150/140/130/120s to 120s

PATCH 7.40heroes

Lone Druid › Entangle

4 changes
  • New Point Targeted basic ability

  • Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s

  • Pierces Debuff Immunity

  • Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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