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GAME ENCYCLOPEDIA

Shadow Demon

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Stacks exponential poison damage against his foes

Spewing clouds of demonic poison to damage enemies or scout the battlefield, few dare to approach Shadow Demon. Banishing an enemy as his allies gather for the kill, he can inflict demonic curses as he summons traitorous illusions to turn enemy strength against itself.

Primary attribute: IntelligenceRangedSupportNukerDisablerInitiator
Lore

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Strength23+2.6 per level
Agility18+2.2 per level
Intelligence22+3.6 per level
Health
626
Mana
339
Health regeneration
2.55
Mana regeneration
1.1
Min attack damage
51
Max attack damage
55
Armor
3
Magic resistance
25%
Movement speed
290
Attack range
500
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Shadow Demon's Attacks apply a stacking debuff to the enemy for 8 seconds that increases their damage taken.

Detailed attributes
DAMAGE AMP
1.9%
  • Break disables the application of new stacks.
  • Break does not disable the effects of existing stacks.

Abilities 5

Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

Detailed attributes
Cooldown (s)
26 / 24 / 22 / 20
Mana cost
120
Cast range
675
Cast point (s)
0.3
Duration (s)
2.75
BANISH DURATION
2.75
ILLUSION DURATION
8 / 10 / 12 / 14
ILLUSION DAMAGE
20 / 30 / 40 / 50%
BONUS BASE DAMAGE
20 / 35 / 50 / 65
ILLUSION DAMAGE TAKEN
300%

Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

Detailed attributes
Cooldown (s)
26 / 22 / 18 / 14
Mana cost
100
Cast range
700 / 775 / 850 / 925
Cast point (s)
0.3
DURATION
6
SHARED DAMAGE
16 / 24 / 32 / 40%
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 60 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

Detailed attributes
Cooldown (s)
2.5
Mana cost
40
Cast range
1,500
Cast point (s)
0.25
Duration (s)
10
STACK DAMAGE
24 / 36 / 48 / 60
MAX STACKS TO MULTIPLY
5
RADIUS
200
HIT DAMAGE
24 / 36 / 48 / 60
DEBUFF DURATION
10
  • Shadow Poison can affect units under Disruption.

Demonic Cleanse

Granted by Aghanim’s Shard

Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
60
Mana cost
150
Cast range
800
Cast point (s)
0.3
Duration (s)
5
CLEANSE HEAL
450
DURATION
5
  • Negative buffs are continously removed from the target for the duration of the Cleanse.

Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
70 / 65 / 60
Mana cost
150 / 175 / 200
Cast range
800
Cast point (s)
0.3
Duration (s)
5
PURGE DAMAGE
300 / 450 / 600
BASE CHARGE RESTORE TIME
0
DURATION
5

Aghanim’s Scepter

Causes Demonic Purge to break and gain 2 charges.

  • The slow starts at 100% and decreases over time to 20%.
  • Positive buffs are continously removed from the target for the duration of the Purge.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

15 records
PATCH 7.41heroes

Shadow Demon › Talents

2 changes
  • Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown

  • Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison

    1 stack per second over the debuff duration

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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