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GAME ENCYCLOPEDIA

Gyrocopter

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Barrages with his cannon and homing missiles

With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.

Primary attribute: AgilityRangedCarryNukerDisabler
Lore

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Strength22+2.5 per level
Agility25+3.4 per level
Intelligence21+2.4 per level
Health
604
Mana
327
Health regeneration
2.45
Mana regeneration
1.05
Min attack damage
43
Max attack damage
49
Armor
5.17
Magic resistance
25%
Movement speed
315
Attack range
365
Base attack time
1.7
Projectile speed
3,000
Turn rate
0.6
Day vision
1,800
Night vision
1,000

Innate ability

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

Detailed attributes
DURATION
4.9
MOVESPEED (HEROES)
1
MOVESPEED (CREEPS)
0.5

Abilities 5

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

Detailed attributes
Cooldown (s)
7 / 6.5 / 6 / 5.5
Mana cost
75
RADIUS
400
ROCKETS PER SECOND
10
ROCKET DAMAGE
8 / 14 / 20 / 26
  • Rocket Barrage can't hit units Gyrocopter has no vision over.
  • Rocket Barrage fired from Homing Missiles do not trigger Afterburner.

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

Detailed attributes
Cooldown (s)
26 / 21 / 16 / 11
Mana cost
120
Cast range
1,050
HITS TO DESTROY
3
TOWER HITS TO DESTROY
6
STUN DURATION
1.3 / 1.7 / 2.1 / 2.5
DAMAGE
90 / 180 / 270 / 360

Aghanim’s Shard

Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.

  • Towers do half damage to the missile.
  • The crosshair effect is visible to allies only.
  • The missile will follow and hit invisible units.

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

Detailed attributes
Cooldown (s)
25
Mana cost
50 / 60 / 70 / 80
Duration (s)
12
RADIUS
1,250
MAX ATTACKS
4 / 5 / 6 / 7
  • Attack range for the primary attack is unchanged.

Side Gunner

Granted by Aghanim’s Scepter

Gyrocopter gains a Side Gunner that attacks enemy units in a 700 unit radius every 1.3s with his attack. Prioritizes furthest unit away within its range.

Detailed attributes
Cast range
700
  • Side Gunner can attack even while Gyrocopter is disabled.

Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

Detailed attributes
Cooldown (s)
75 / 65 / 55
Mana cost
150 / 200 / 250
Cast range
1,000
Cast point (s)
0.3
SLOW DURATION
4
MISSILE SLOW
60%
MISSILE DAMAGE
200 / 350 / 500
RADIUS
400
TIME BETWEEN STRIKES
1
  • The visual indicator is visible to allies only.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

22 records
PATCH 7.41heroes

Gyrocopter › Afterburner

2 changes
  • New innate ability

  • Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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